Base Class: Paladin
Paladins who take under the Oath of the Time Wardens pledge their existance to the protection of the Time Stream and the flow of time. As a Time Warden you are entrusted with the care and safe guarding of the gentle time line against those who wish to meddle with it.
Tenets of Time
The Tenets of Time are rules that are engrained in the very fabric of the universe. They are the rules that are ever present in everything and everywhere.
Preserve the Past. The past holds vast knowledge and wisdom. The past teaches us and allows growth. Never forget, use it as your guide.
The Present is Ever Changing. The present holds many gifts, some often unexpected. Never be still in your pursuits, for the present always contains doors to other futures.
Fated be the Future. One's fate is one that shall not be tempered with by mortal hands. Divination and alteration of one's fate is sacriligious to this holy ignorace.
Father Time, Father to All. Time is the ultimate equalizer. We are all equal according to the Sands, and shall be treated as such.
Oath Spells
3rd-level Oath of the Time Warden feature
You gain oath spells at the paladin levels listed in the Oath of the Time Warden table. See the Sacred Oath class feature for how oath spells work.
Oath of the Time Warden Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Shield, Sanctuary |
| 5th | Zone of Truth, Counterspell |
| 9th | Haste, Slow |
| 13th | Death Ward, Banishment |
| 17th | Greater Restoration, Scrying |
Channel Divinity
3rd-level Oath of the Time Warden feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Return to the Past. As an action, you can use your Channel Divinity to reset all combatants within 30 feet to their hit point statuses at the beginning of the round. This can cause those that lived again to die and those that died to live once more.
Convergance. You can use your Channel Divinity to disappear from the current time line until the start of your next turn. You return within 30 feet from your position having benefitted from a short rest, spending hit die as normal.
Accelerated Aura
7th-level Oath of the Time Warden feature
Time bends around allies within your aura. Allies that start their turn within 10 feet of you recieve a 10-foot bonus to movement speed until the start of their next turn.
At 18th level, the range of this aura increases to 30 feet.
Sands of Time
15th-level Oath of the Time Warden feature
You’ve learned how to weeve and manipulate the sands of time to aide you in your pursuits. You have access to the Time Stop spell once a week.
Herald of Timelines
20th-level Oath of the Time Warden feature
You weave the sands of time through your veins and become one with the time stream as a bonus action:
- You gain 3 Time Refractions that act similar to the mirror image spell.
- You gain an additional action on your turnand your movement is increased by two.
- When you are attacked, the attacker takes 1d6+ your charisma modifier psychic damage if they hit one of your refractions.
- You can use your reaction to send a willing ally into an unoccupied space within 60 feet. This also heals them by 2d10 + your Charisma modifier.
Once you use this bonus action, you can’t use it again until the next day.
Previous Versions
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3/14/2021 8:42:07 PM
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