Base Class: Cleric
Whether constructs pray to a god or not there are gods whom claim domain over these creations. gods of constructs take pride in their perfect invention with not feelings or will, what could go wrong? Followers of these gods find interest in creation and invention. They also credit the inspiration for making constructs to these gods and see it as a great blessing from them that should be shared with the world. For creation is greatest work a mortal can be given for it was the first powers that the gods could wield.
Domain Spells
see domain spells in the players handbook.
|
Cleric Level |
Spell |
|
1 |
Grease, Gift of Alacrity |
|
3 |
Heat Metal, Find Traps |
|
5 |
Tiny Servant, Haste |
|
7 |
Fabricate, Summon Construct |
|
9 |
Animate Objects, Creation |
Bonus Cantrip
When you choose this domain at 1 level, you gain the mending cantrip. If you already know this cantrip you may choose a different one from the cleric spell list.
Channel Divinity: Conjure Constrcut
Starting at 2nd level as an action you can use your Channel Divinity to summon a construct with a CR equal to 1/4 your level or less for 10min. The Construct is friendly to you and your companions for the duration. Roll initiative for the construct, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the construct, it defends itself from hostile creatures but otherwise takes no actions. The construct disappears when it is reduced to zero or when 10 min has elapsed.
Control Construct:
Starting at 6th level spells you cast that normally only target humanoids can now target and affect constructs. As well spells that normally would say “This spell has no effect on undead or constructs” can now effect constructs.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Construct Companion
When you reach 17th level you gain a construct with a CR of 10 or less that becomes your devoted ally. The construct acts after you in initiative and obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the construct, it defends itself from hostile creatures but otherwise takes no actions.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/29/2021 6:38:01 AM
|
12
|
1
|
--
|
Coming Soon
|
Comments