Base Class: Ranger
You have been blessed by divine magic. Perhaps you are foretold in a prophecy, chosen as a champion by a deity or divine force, or have become a guardian of a sacred place. Regardless of how your connection began, Sacred Guardians are protectors of the lands they roam. Many of these rangers are priests and knights, healers and guardians that place their ideals before their own desires. Empowered by the divine, Sacred Guardians are rangers bound by purpose and a cause.
Slight Retribution
3rd-level Sacred Guardian feature
You fight relentlessly against those that dare harm you or the ones you protect. Once per turn when you hit a creature with a weapon attack, if that creature has ever dealt damage to you or any of your allies, you may deal an additional 1d8 radiant damage.
Sacred Guardian Magic
3rd-level Sacred Guardian feature
You learn an additional spell when you reach certain levels in this class, as shown in the Sacred Guardian Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Sacred Guardian Spells
| Ranger Level | Spells |
|---|---|
| 3rd | sanctuary |
| 5th | prayer of healing |
| 9th | glyph of warding |
| 13th | death ward |
| 17th | dispel evil and good |
Reverse Smite
3rd-level Sacred Guardian feature
Your martial training and connection to the divine have made you a blessed healer in combat. Whenever you hit a creature with a weapon attack, you can expend one spell slot to heal a creature within 30 ft of you or the target. The healing is 1d6 + your Wisdom modifier (minimum of + 1) for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 4d6. The healing increases by 1d6 if the creature you are healing is at 0 hit points, to a maximum of 5d6.
Relentless Barrage
7th-level Sacred Guardian feature
You can impede your enemies by exploiting weaknesses in their defenses and restricting their choices. Whenever you use Slight Retribution against a creature, that creature's movement speed is reduced by 10 feet and is unable to make opportunity attacks until the start of your next turn.
Sacred Healing
11th-level Sacred Guardian feature
Your blessing has awoken greater divine magic within you. Whenever you expend a 1st level spell or higher to roll to restore a creature's hit points, you may roll an additional die and add it to the total.
Guardian's Resolve
15th-level Sacred Guardian feature
Your divine power can ignore your enemies' defenses. Whenever you deal damage to a creature with a weapon attack or with a spell, you may choose to ignore any damage resistances the creature has. You may use this ability a number of times equal to your proficiency bonus and regain all uses after a long rest.
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