Cleric
Base Class: Cleric

Clerics of the Physique Domain work tirelessly to transform their bodies into their peak condition, hoping to reach a level of strength and resilience resembling that of the gods. Such clerics may be devoted athletes who seek arduous trials to test their bodies and prove their strength, or arrogant would-be heroes who seek to gain a better physique for their own shallow reasons.

Exalted Body

Also at 1st level, your body is truly a temple, and has been blessed by your deity. You gain the following benefits:

  • While you’re not wearing any armor, your AC is equals 10 + your Dexterity modifier + your Strength modifier.
  • Your unarmed strikes deal bludgeoning damage equal 1d6 + your Strength modifier.
  • You gain proficiency in the Strength (Athletics) skill, and can double your proficiency bonus with this skill.

Domain Spells

You gain domain spells at the cleric levels listed in the Physique Domain Spells table. See the Divine Domain class feature for how domain spells work.

Physique Domain Spells
Cleric Level Spells

1st

longstrider, jump

3rd

ray of enfeeblement, lesser restoration

5th

create food and water, haste

7th

stoneskin, freedom of movement

9th

greater restoration, reincarnate

Channel Divinity: Titan’s Strength

Starting at 2nd level, you can use your Channel Divinity to greatly enhance the strength of yourself or one of your allies. Whenever you or one of your allies within 60 feet rolls a Strength saving throw or Strength ability check, you can expend one use of your Channel Divinity as a reaction to grant yourself or your ally a +10 bonus to the roll.

Blessed Brawler

At 6th level, your body has grown both stronger and more resilient. You gain the following features:

  • When you make a weapon attack or cast a cleric spell using your action, you can attempt to grapple or shove a creature using your bonus action.
  • Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack or unarmed strike, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Strength of Gods

Starting at 17th level, your strength has become akin to that of the gods themselves. You gain the following benefits:

  • You can grapple and shove a creature up to two size categories larger than yourself.
  • You have advantage on Strength (Athletics) checks, and on Strength saving throws.

Previous Versions

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1/31/2021 1:18:18 PM
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Physique Domain Image

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