Fighter
Base Class: Fighter

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Improved Form

Your relentless training benefits you in obvious ways.

Beginning when you choose this archetype at 3rd level, whenever you attack the same enemy more than once you gain advantage on each attack after the first.

Powerhouse

Starting at 7th level, you have advantage on strength checks and constitution saving throws.

Additionally, if multiple situations affect a roll and each one grants advantage, you can roll more than one additional d20. If two favorable situations grant advantage, for example, you roll two additional d20.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Superior Form

With harsh training and hundreds of battles, your combat prowess has evolved yet another step.

Starting at 15th level, your weapon attacks score a critical hit on a roll of 19 or 20.

Additionally your initiative is increased by 5.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2021 10:09:42 PM
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