Base Class: Fighter
The way of the samurai is harsh but it is nothing compared to the reality of the rōnin. Whether you have no master, failed to protect your lord, or possess the skill of the samurai for your own beliefs. Walking down the path of the rōnin is one you now can no longer walk away from, bound to the title for life. Compared to most fighting styles of the lands yours is one of great beauty and great peril to those around you.
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Bane of Fujin
As you abandon the path of the samurai and adapt to the ways of the rōnin. The winds bane your existence, your strength that once let you dawn the armor of the samurai now morph your body, making it no longer capable to bear its protection. Instead, you are allowed to be one with the winds, no longer capable of wearing armor of any kind. Once you gain this Martial Archetype you gain the ability Fujin's Bane.
Fujin's Bane - "" - You are no longer able to equip armor, and instead, your ac is equal to (10 + STR + WIS)
Iaijutsu
Iaijutsu ("ee-eye-joot-sue") the art of drawing a katana, you are forsaken from the life of the samurai but that does not mean you have forgotten how to wield your sword. When you gain this class feature you get a Genki point pool that starts at 0 and its max allotment is equal to your level which increase's when leveling up. As well as three attack options Hakaze, Jinpu, Gekko, and a special reaction Tsukuyomi's fury. Each attack option may only be used once per attack action, may not be used with the extra attack feature.
Hakaze - "The sheathed katana that strikes faster than lightning" - Can only perform this when your weapon is sheathed(undrawn), and gain one Genki point only if you deal damage with this ability.
Jinpo - "The exposed katana that renders flesh from bone" - Can only perform this after achieving a successful hit with Hakaze within the time frame of now and last turn, gain one Genki point only if you deal damage with this ability.
Gekko - "The bloodied katana cleaned by the strike of the crescent moon" - Can only perform this after achieving a successful hit with Jinpo within the time frame of now and last turn, and gain one Genki point only if you deal damage with this ability.
Tsukuyomi's fury - "A struck rōnin's bloodlust is akin to that of the moon god's anger" - Can only perform as a reaction to being hit and having a total of 3 Genki points, you perform this ability by sheathing your blade. Any enemy hit by the three special attacks will have to make a con. saving throw equal to (8 + STR + Prof.) on a failed save the enemy will take 3d6 damage and on a successful save will only take half that. At higher levels, you may use additional Genki to strengthen the damage. For each point increase the damage by 1d6 and may only use a max equal to your current prof. bonus. If you us the max amount this way add your (prof. bonus * the number of d6 rolled) to the damage.
Ronin's Looming Shadow
As you wander the lands the stories about you grow, though mostly delivered as warnings and outlandish nightmares. At 7th level, you become proficient in intimidation checks and gain a bonus equal to your wisdom modifier.
Your perseverance in all the negative attention you draw gives you proficiency in wisdom saving throws. Though with all the horror stories and general fear of Ronins you have a disadvantage on all charisma checks besides intimidation in which you have advantage.
Raijin's Might
You exude the ferocity of Raijin. Starting at the 10th level your presence is felt even on the battlefield when you roll for initiative, you force a wisdom saving throw dc equal to (8 + WIS + Prof.) to all hostile creatures that can see you. On a failed save opponents gain a disadvantage to their attack rolls and on a critical failure, they gain a disadvantage on all saving throws. An enemy that has the disadvantage on saving throws will fear you.
Improved Iaijutsu
Through your trials and conquest's you have started to master the art of drawing your katana. At 15th level, your critical hits now gain double Genki and land on 19 as well. In addition, you gain three additional attacks and the ability Meikyo Shisui and Hagakure.
Yukikaze - "The lightning's strike after the eye's blink" - You can use this special action after a successful hit from Hakaze, after a successful hit you gain a point of Genki. The enemy hit must make a Dex saving throw dc equal to (8 + WIS + Prof.) on a failed they take 8d4 lightning damage and half as much on a successful save. Can combo into Jinpo.
Mangetsu - "The wind that shreds the remaining flesh" - You can use this special action after a successful hit from Jinpo, after a successful hit you gain a point of Genki. Creatures in a 10ft radius of the target hit(besides yourself) must make a Dex saving throw dc equal to (8 + WIS + Prof.) on a failed they take 6d4 slashing damage and half as much on a successful save. Can combo into Gekko.
Kasha - "Scarlet petals that rain during the crescent moon" - You can use this special action after a successful hit from Gekko, after a successful hit you gain a point of Genki. choose up to 4 Creatures in a 50ft cone of the target hit, you must make a ranged attack roll for each creature. The Attack roll equals 1d20 + (WIS + Prof.) they take 6d6 piercing damage on a successful hit.
Hagakure - "One in tune with their inner self can always find a way to start anew" - Can use this ability equal to your proficiency bonus per short rest, as a reaction when you make a regular attack with the attack action or extra attack if it's a successful hit you may sheath your sword.
Twilight's Embrace
At 18th level, once you reach 20 Genki points or hit 0 hp and have at least 10 Genki points. Once per long you rest you may use the ability Twilight Garden.
Twilight Garden - "Through sheer bloodlust and the fear from the nightmarish tales they've heard. Those who lose their mettle will be trapped in their own minds" - Every hostile creature within a 60ft radius must make a wisdom saving throw dc equal to (8 + Wisdom + Prof.) on a failed save they become paralyzed trapped in an illusion and can make another saving throw once on each of their turns. On a successful throw, they target or avoid you (Dm's choice). For each paralyzed creature start of with Hakaze and work your way up to the final combo stance making the necessary attack rolls with an advantage, they have disadvantages on all their saving throws necessary. If you fail to successfully hit on a combo move, you move on to the next enemy. Repeating this process till each enemy was hit. When Used with 20 points of Genki You gain 2 levels of exhaustion. If you use this ability at 0 hp then you gain 4 levels of exhaustion and one failed death saving throw using all of your strength to deal your final death blow.
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