Base Class: Barbarian
Most barbarians are often surrounded by blood, some even enjoying the thrill of spilling it. Those that walk the Path of Blood use the the blood of their enemies and themselves to bolster themselves and to strengthen their blows.
Visceral Strikes
Starting when you choose this path at 3rd level, your attacks become more brutal at the expense of your vitality. While you're raging, once per turn you can choose to expend one barbarian hit dice and deal an additional 1d12 necrotic damage.
Scent of Blood
Starting at 6th level, your senses heighten around spilled blood. You gain the ability to smell blood up to 100 feet away. You know the direction the scent originates from regardless of weather conditions. In addition, you can sense the location of wounded creatures in range.
Sanguine Rush
At 10th level, you feel a rush of strength after slaying your enemies. After reducing a creature to zero hit points, you gain temporary hit points equal to half of the damage dealt (rounded down). These temporary hit points disappear at the end of your next turn.
Blood Fury
Starting at 14th level, you can endure immense pain even past the normal limits to keep fighting. While raging, if you are reduced to zero hit points and don't die outright, you can use your reaction to make a melee weapon attack. If you hit, you heal an amount equal to half the damage dealt (rounded down). You can use this feature as many times equal to your proficiency modifier per long rest.
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