Base Class: Wizard
Witches are commonly confused with hags, both utilize a strange combination of arcane and natural magics and specialize in mystic brews and ritual spell. Witches usually live outside of civilization offering magical assistance and healing to anyone willing to trade with them. While Hag usually make a devil's deal a deal with a witch is exactly what it seems.
Ritual Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell with the ritual tag into your spellbook is halved. In addition whenever you cast a spell as a ritual you add 5 minutes to the cast time instead of 10.
Student of the Wilds
For whatever reason you have put your arcane studies on hold or moved away from it entirely to focus on studying nature. Utilizing potions, extracts, and rituals you expand your knowledge and power beyond that of a traditional wizard. Starting at 2nd level and every level thereafter when you add a spell to your spellbook you may choose them from either the Wizard or Druid class list. Druid spell count as Wizard spells for you and may be added to your spell book if you find a written source as normal.
Practiced Brewer
Starting at 6th level you gain proficiency with Alchemy and Herbalist supplies, if you already have proficiency with either you add your proficiency bonus to that tool twice. In addition when you spend your downtime to craft a potion is halved.
- Witches Potion Crafting Table
- Item Rarity Work Time Cost
- Common 14 hours 12.5 gp
- Uncommon 32 hours 50 gp
- Rare 140 hours 500 gp
- Very Rare 350 hours 5000 gp
- Legendary 700 hours 25000 gp
Ritualistic Hex
Beginning at 10th level, You can cast a special ritual. this ritual lets you cast an enchantment spell that you have in your spellbook, you don't have to have it prepared, on a target regardless of range as long as they are on the same plane of existence as you. The ritual's cast time is equal to the level of the enchantment spell you are casting plus your character level in hours and has a gold piece cost equal to the spells level plus your Wizard level times 100 gp ((SpellLevel+CharacterLevel)*100gp).
Coven Magic
Starting at 14th level, when two or more witches cast a spell together they can cast any spell on the Wizard or Druid spell list, Even if they don't have the spell. To cast a spell this way they have to do a 8 hour uninterrupted ritual and spend 1000 gp per spell level. If the ritual is interrupted the materials are consumed and the ritual fails. The Coven's effective caster level is the total of the Wizard levels of the participating witches. At the end of the 8 hours all participating witches make an arcana check with a DC of 25 * the number of witches, on a success each witch gains one use of the cast spell that lasts up to 24 hours, once used the spell automatically succeeds (if it has an attack roll it hits, if it has a Saving throw the target fails). On a Failure of 10 or less each witch gains one use of the spell that functions as normal. On a failure of 11 or more each witch gains one use of the spell but the targets have advantage on the saving throw or you have disadvantage on the attack roll.
Previous Versions
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2/7/2021 3:13:16 PM
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2/7/2021 3:49:19 PM
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68
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1.1
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Coming Soon
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