Cleric
Base Class: Cleric

Clerics who have chosen to pursue the path of honor usually worship deities of order, oaths, honor, chivalry, and even deities that punish those who break their oaths. Some examplescould include Zeus of the Greek pantheon, Honos of the Roman pantheon, Kiri-Jolith of the Dragonlance pantheon, Dol Arrah of the Eberron's Sovereign Host, or Heironeous of the Greyhawk pantheon. Followers of these deities follow a set of strict rules that promote justice, bravery, respect and compassion. However, deities of honor are the most likely to take away the power they bestow upon theur clerics if they act dishonorably.

Bonus Proficiences

At 1st level, you gain proficiency with martial weapons and heavy armor.

Benevolent Dignity

Also starting at 1st level, you have advantage on saving throws agains being blinded, charmed, defened, frightened, or possessed.

Additionally, you can use your reaction when at least one hostile creature within 60 feet of you is reduced to 0 hit points but not killed outright to cause any numer of unconscious hostile to become stable. If you tell a deliberate lie or cause damage to a defenseless creature, you can't benefit from this feature until you undo such deed and finish a long rest.

Channel Divinity: Sworn For Life

Starting at 2nd level, you can use your Channel Divinity to swear an oath that will equally affect you and the affected creature.
Over the duration of 1 minute, you can give one creature an offer of a vow that both of you make. If the creature is willing, it can agree to this vow. The first creature that breaks this vow is immediately reduced to 0 hit points. If you are the first creature that breaks this vow, you lose the benefits of the Benevolent Dignity feature until you finish a long rest.
If the creature declines the offered vow, you immediately regain the expended use of Channel Divinity.

Golden Rule

At 6th level, after finishing a long rest, you can choose one damage type. You gain resistance to that damage type until you deal damage of that type or until you finish a long rest.

Divine Strike

When you reach 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage inceases to 2d8.

Ascended Dignity

Beginning at 17th level, while you have access to the Benevolent Dignity feature, you are immune to being blinded, charmed, deafened, frightened, or possessed.

Honor Domain Image

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