Paladin
Base Class: Paladin

The Oath of Inquisition calls to paladins who seek purity in the world and will crush corruption under their boot. These paladins do not care for the petty schemes of politics and small warlords. They must crush those who seek the evil or use magic for dark purposes. Those who swear this oath know that there is no price is too high, no crime too small, and no judge bold enough to challenge their authority. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Inquisition Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Inquisition Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Beacon of Terror. As an action you can become a beacon of terror. Any creatures that you choose within 30 ft of you must make a wisdom saving throw. On a fail they are paralyzed for one minute. At the end of their turn they can make the saving throw again to end the effect. Creatures that are immune to the frightened condition are also immune to this effect

Mark of Inquistion. As a bonus action you mark a target within 120ft, while marked you can recognize the target no matter what form, illusion or disguise they are wearing, you know the general direction they are from your current position. when you use the divine smite feature, The extra damage becomes is 2d12 for a 1st-level spell slot, plus 1d12 for each Spell Level higher than 1st, to a maximum of 5d12. The damage increases by 1d12 if the target is an Undead or a fiend. This effect lasts until you complete a short or long rest.

Aura of Inquisition

Starting at 7th level, you constantly emanate an invisible aura of detection while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

You know if a creature tells a lie in your aura. Creatures you dont designate cant benefit from being invisible in your aura.

At 18th level, the range of this aura increases to 30 feet.

Purge

Starting at 15th level, those who dare show weakness will be consumed in holy destruction. Whenever you smite a creature that has a vulnerability, you can choose to have your smite damage match the vulnerabilities damage type. 

Additionally, you ignores resistances to radiant damage.

Grand Inquisitor

At 20th level, you gain the ability to stop heresy in its tracks. As an action, you can magically become an avatar of the Inquisition, gaining the following benefits for 1 minute:

  • You gain truesight out to a range of 120 ft
  • You are immune to the blinded and charmed conditions
  • Your melee attacks deal additional radiant damage equal to your charisma modifier (minimum of +1) on a hit.

Once you use this feature, you can’t use it again until you finish a long rest.

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