Base Class: Sorcerer
You use blood to empower your casting.
Blood Magic
Blood Magic is all about harnessing the power that dwells within your blood. you have an inborn understanding of how to manipulate this power and have developed a knack for several Blood Magic spells.
You gain the following spells at the noted levels
level 1 - Sangromancer's Slash, Bloody Reprisal, and Sanguine Dart.
level 3 - Blood Iron Armor, and Lip Stitch.
level 5 - Baneful Blood Mist, and Blood Boil.
level 7 - Blood Fire Strike, and Thanatopic Seal .
Level 9 - Exsanguinate, and Thanatopic Meditations .
Potent Lifeforce
At 1st level, your hit point maximum increases by 2 and increases by 2 again whenever you gain a level in this class. You have advantage on constitution saving throws, have advantage on saving throws against poison, and are resistant to poison damage.
Sacrificial Sorcery
Beginning at 6th level, you may spend a bonus action and a hit die to roll that die. You take damage equal to the result and recover a number of sorcery points equal to the damage taken this way (minimum 1). You may also spend an action and take a level of exhaustion to recover a number of hit dice equal to half your sorcerer level.
Secrets of Blood
Beginning at 14th level when you cast a spell you may spend up to half your level in sorcery points to gain any combination of the below effects (you may choose each option more than once as long as you have enough points to spend). You take 5 points of damage for each sorcery point spent this way.
1 point - Increase the variable effects of your spell (such as damage or hit dice affected) by 1 die.
2 points - Increase the area of effect of a spell by 5 feet
3 points - Increase your spell save DC by 1
4 points - You gain +1 on a spellcasting ability check relating to this spell, or other casters get -1 to spellcasting ability checks related to this spell (such as dispelling or counter spelling).
Blood Magic Apotheosis
Beginning at 18th level, whenever you roll for initiative you regain a number of hit dice equal to half your level. When a creature within 30 feet of you dies you may spend your reaction to remove a level of exhaustion from yourself. As an action you may spend a number of sorcery points to roll an equal number of hit dice you gain hit points equal to the result plus your sorcerer level.
Previous Versions
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2/10/2021 12:02:59 PM
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