Fighter
Base Class: Fighter

you channel life magic through your body to heal and protect you at later levels this power allows you to grow new limbs to strike more and grapple better.

power of protection

At 3rd level, you harbor a wellspring of protective energy within yourself. This energy is represented by your  fortitude  dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various protective powers you have, which are detailed below.

Some of your powers expend the fortitude  die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You regain all your expended fortitude  dice when you finish a long rest. In addition, as a bonus action, you can regain one expended fortitude  die, but you can't do so again until you finish a short or long rest.in addition when below half health you roll 2d4 in place of your fortitude die or 2d6 beyond 5th level.

When you reach certain levels in this class, the size of your fortitude  dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).

you can use your fortitude dice in the following ways

bodily shield 

as an action you can expend you can expend a fortitude  die and gain temp hp equal to the number rolled plus your con mod.

surge of fortitude  

as a bonus action you can expend any number of fortitude  dice and roll them if any of them roll a 1 you can recharge either second wind or action surge.

 

adept of protection

by 7th level you have mastered new ways to use your protective energies 

odd limb 

as a bonus action you can expend a fortitude die and make the attack action you make 1 less attack then normal with this action though all attacks made add your prof bonus to the damage dealt.

bodily bastion

while you have temp hp from bodily shield you add you con mod to your ac if not wearing armor and reduce all damage you take by 3.

 

mastered wind

starting at  10th level when you heal from second wind you add twice your fighter level rather then your fighter level and you can use second wind twice before it is expended.

endless growth

starting at 15th level, when you take a bonus action to regain a fortitude die  you instead regain two fortitude dice.in addition, while you still have fortitude dice you have resitance to necrotic damage and advantage on grapple checks.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points. in addition when you use second wind you regain one fortitude die.

 

 

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