Base Class: Rogue
This class focuses on ranged attacks and making a single powerful attack each round.
Bonus Proficiencies
At 3rd level, you gain proficiency with ranged martial weapons that lack the 'Special' trait.
Long Shot
At 3rd level, when you make a attack with a ranged weapon that has the two-handed property you can increase the short rage of the weapon by 5ft X your Rogue level, & you can increase the maximum long rage of the weapon by 10ft X your Rogue level.
Steady Aim
At 3rd level, as a bonus action you give yourself advantage on your next attack roll on your current turn. You can use this bonus action only if you haven't moved during this turn, and after you use this bonus action your speed drops to 0 until the end of the current turn.
If you have advantage against a target prior to using 'Steady Aim', you can still use your 'Steady Aim' feature against that target, but by using it this way it gains the following abilities: When you make your Steady Aim attack roll you score a critical hit on a roll of 19 or 20. Additionally you can add your proficiency bonus to the damage of the 'Steady Aim' attack.
Hide & Seek
At 9th Level, you can remain perfectly still for long periods of time to set up ambushes. When you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −5 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.
If you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.
Additionally, you can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you.
Precision Accuracy
At 13th level, you gain the Archery fighting style (+2 attack with Ranged weapons). Additionally when you roll a 1 on an attack roll for a ranged weapon, you can reroll the die and must use the new roll.
Bullseye
At 17th level, if you have advantage against a target prior to using 'Steady Aim', you can still use your 'Steady Aim' feature on that target, however you can opt to forgo rolling the attack dice and make the attack automatically a critical hit. Additionally you can add your proficiency bonus to the damage, if you haven't already, and you can reroll any 1’s on the damage roll, but only once per die.
Once you use this ability you must complete a long rest before you can use it again.
Previous Versions
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9/2/2020 8:04:08 PM
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9/8/2020 7:26:31 PM
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9/11/2020 4:15:51 PM
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10/15/2020 4:00:54 PM
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12/15/2020 7:54:25 PM
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12/15/2020 8:26:13 PM
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2/11/2021 4:16:59 PM
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