Base Class: Sorcerer
Your innate magic comes from elements are within each person at all times. Due to reasons unknown to the world those elements are just more responsive in you than most. While everyone can keep themselves warm or cool with their internal elements your body can literally produce flame or ice. The energy that connects the body can be used to produce powerful electricity, acids, or even thunder. All while protecting your body from those harmful effects.
Credit comes from Heath from the Dungeon Masters Guild with some edits.
Elemental Connection
At 1st level, you choose one type of element you are particularly connected to. This can fluctuate as your body develops. Whenever you gain a level you can change this element to another element of your choice..
Elemental Types
| Element |
|---|
|
Acid |
|
Lightning |
|
Fire |
|
Cold |
|
Thunder |
You can speak, read, and write Primordial. You add the Absorb Element spell to your known spells and it does not count against your total known.
Acid
At 1st level, you choose one type of which you are particularly connected to. You can change the element when you take a long rest.
Cold
At 1st level, you choose one type of which you are particularly connected to. You can change the element when you take a long rest.
Fire
At 1st level, you choose one type of which you are particularly connected to. You can change the element when you take a long rest.
Lightning
At 1st level, you choose one type of which you are particularly connected to. You can change the element when you take a long rest.
Thunder
At 1st level, you choose one type of which you are particularly connected to. You can change the element when you take a long rest.
Energy Surge
At 1st level, you gain the ability to surge the energies within yourself. You can use a bonus action to start an Energy Surge, which lasts for 1 minute. It ends early if you are incapacitated. you can also dismiss the Energy Surge at any time you choose (no action required).
While your Energy Surge is active, you gain the following benefits:
- You gain resistance to the elemental damage type you are connected with.
-When you land a melee strike you deal and additional 1d4 damage of the type associated to your Elemental Connection. (this increases to 1d6 at level 9 and 1d8 at level 17)
You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
Empowered Strike
At 6th level, when you activate Elemental Surge, you add your Charisma Modifier to any spell that does the same damage as your Elemental Connection.
Energy Transfer
At 14th level, you gain the ability to draw some of the energy from the creatures you face on your journey. When you reduce a dangerous creature to zero hit points with a melee strike and kill them, you regain 1 spent sorcery point.
Elemental Control
Beginning at 18th level, you can change your Elemental Connection to another Element when using your Energy Surge feature.
You can not use this ability again until completing a long rest.
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