Monk
Base Class: Monk

Monks who have learned to channel divine and demonic powers through their Ki. Becoming guardians of the material plane.

Cantrips

Starting at 3rd level, you learn the following cantrips: Chill Touch, Word of Radiance and Firebolt (Necrotic or Radiant). Wisdom is your spellcasting ability for these spells.

 

Furthermore, when casting any of these cantrips, you can still use your bonus action to make an unarmed strike. You can't use this bonus action to make a Flurry of Blows, as normal.

Fists of the Harbinger

Also at 3rd level, you learn how to put the thunderous roar of storms behind your punches and kicks as an ability. Increase the Monk Martial Arts damage die by one size: 1d4 becomes 1d6, 1d6 becomes 1d8, 1d8 becomes 1d10 and finally 1d10 becomes 2d6. You can choose to deal the following damage types with your Thunderous Blows: bludgeoning, radiant or necrotic damage.

Harbinger's Fury

At 6th level you gain access to spellcraft. You may spend a number of ki points listed on the table below to cast your spells, instead of gaining spell slots. See chapter 10 for general rules of spellcasting. To cast these spells, you use its casting time and other rules, but you do not need to provide the material components for it. Wisdom is your spellcasting ability for these spells.

Storm's Fury spell table

Monk Level         Ki Points Cost     Spells known

6th Level              2 ki points           Inflict Wounds

11th Level           5 ki points           Vampiric Touch

15th Level           6 ki points           Destructive Wave

17th Level           9 ki points           Sunbeam

Starting at 17th level, you can choose one of these spells to cast as a 9th level spell for 13 ki points. When you do this, you can't do it again until you finish a long rest.

Harbinger's Flight

At 11th-level when you use your Step of the Wind, you can unfurl spectral wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

While you have no uses available, you can spend 1 additional ki point when you activate Step of the Wind to use this feature again.

Harbinger's Judgement

Starting at 17th level, you can spend up to your maximum amount of additional ki points to create an aura of radiant or necrotic around you. Up to five creatures you designate within 15 feet of you suffer damage equal to 1d10 for each 2 ki points spent on a failed Dexterity saving throw, or half as much damage on a successful one.

 

Additionally, for 1 minute, any creature that starts or end its turn within 10 feet of you suffers 1d10 of lighting damage. If you spent 10 or more Ki points you gain the effects of haste. If you spend 20 ki points, this effect lasts 2 minutes and the damage caused to any creature that start or end its turn within the area increases to 2d10 necrotic or radiant damage. You must complete a long rest to use this ability again.

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