Cleric
Base Class: Cleric

Looming over his Bloodbound brethren, his face locked into a permanent rictus of raging hatred, the Slaughterpriest is literally swollen with the force of Chaos. Demagogues capable of boiling enemies alive with a roared prayer, their booming chants fill everything around them with mindless rage, causing them to disregard any concept of self-preservation and fling themselves into battle with mindless fury. Slaughterpriests are notorious for gaining their hideous power by drinking the blood of the fallen foe; this grisly tribute to Khorne causes their limbs to stretch and bones to harden, turning them into brutes rightly feared across the realms.

Locus of Fury

At 1st level, you strike with clarity and power, your weapon guided by the God of Slaughter. You have proficiency with martial weapons and gain a bonus to the damage inflicted by your melee weapon attacks equal to your Charisma modifier. Alternatively, you may use your bonus action to grant an ally you can see and hear you bonus damage to their melee weapon attacks equal to your Charisma modifier until the start of your next turn. You may use this feature a number of times equal to your proficiency bonus regaining all uses on a short or long rest.

Channel Divinity: Call of Blood

Starting at 2nd level, as a bonus action, you can inspire your allies around you with the urge to slaughter. You can choose a friendly creature within 30 feet of you to immediately move up to their walking speed towards the nearest enemy and make a single weapon attack against them if able. Once you use this feature you cannot use it again until you finish a short or long rest.

Channel Divinity: The Wrathful Axe

Starting at 6th level, as an action, you present your holy symbol, and any large flaming axe tears through the fabric of reality in front of you. Each hostile creature within 30-foot cone of you must make a Dexterity saving throw. A creature takes Fire Damage equal to 4d8 + your cleric level and is pushed back 10 feet on a failed saving throw. On a successful save, the creature takes half as much damage and are not pushed back. The area affected then becomes difficult terrain for 1 minute.

Blood for the Blood God

At 8th level, you gain the ability to leach off of the carnage being wrought around you. Whenever a creature is killed within 30 feet of you, you regain hitpoints equal to 1d8 + your Cleric level.

Slaughter Triumphant

Starting at 17th level, whenever you make a melee weapon attack, you roll double the number of damage dice when resolving the amount of damage. You also become immune to the frightened condition.

Previous Versions

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4/4/2019 8:16:53 PM
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