Base Class: Warlock
Lurking in the Shadowfell lays an abyssal dragon, Galon. Once thought to be an old goddess of Death dethroned by the Raven Queen, Galon wanders the Shadowfell looking for a way to regain power. Galon primary takes the form of an Ancient Blue Shadow Dragon, though she's shown to be able to take any form she wishes.
Galon feeds and radiates dark energy, seemingly having a never ending limit. It is said that if Galon ever gained access to the plane of Negative Energy, she would gain the power to take total control. Your job as her servant is to help her achieve this goal.
Followers of Galon bear her mark of Corruption in a variety of ways. The most common is the recoloring of a person's eye. Whether it be one or both eyes, the coloration of them change. The whites of the eye would become a deep purple, with the iris inverting from it's original color.
Other marks of Galon could show as small, cracked, purple lines forming on the skin, tinges of purple hair finding root in one's head, or their forearms being slightly tinted grey.
Extended Spell List
Galon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Cantrip - [Shocking Grasp]
1st - [Inflict Wounds/Bane]
2nd - [Blindness-Deafness/Dragon’s Breath]
3rd - [Lightning Bolt/Phantom Steed]
4th - [Blight/Death Ward]
5th - [Destructive Wave/Creation]
Creation Corrupted
You forge your pact with the Fallen Goddess, learning of the basics.
At 1st level you learn Draconic if you don't already.
The starting bond lets you become a vessel to the Dragon. You can temporarily let Galon take control, letting out a mighty dragon’s roar. Every enemy within 30 feet must make a Charisma saving throw or become Frightened until they can make the save, or until after 10 minutes. They may repeat the save at the beginning of their turn. Any creature that is classified as Undead has any Frightened Immunities ignored and must make the save as well.
You can do this once per short or long rest.
Wandering Eternity
You accept Galon into your soul, gaining a fraction of her will.
At 6th level, you gain resistance to Necrotic Damage and have advantage on Saving throws against being Frightened.
Lost Abyss
Reaching 10th level, you've proven to be a benefit of Galon.
As an action, you let pure darkness surge through your body. For 1 minute, you gain immunity to necrotic damage, as well as resistance to bludgeoning, piercing, and slashing damage. This form ends if you die or use your bonus action to end it early.
Once you use this ability, you can't use it until you take a long rest.
Final Void
You've proven to be a valued ally to Galon, and as such have been given the ability to channel small amounts of her power into a powerful attack
As an action, you replicate the spell “Steel Wind Strike”, but certain functions work difficulty. Instead of to hit, the targets must make a Constitution saving throw, taking 4d10 necrotic damage on a failed save and are frightened until the end of their next turn, or half as much on a successful save and are not frightened. You may appear within 5 feet of any enemy targeted, or return to the spot you used the ability.
Alternatively, if you use this ability on a single target, they must make a Constitution saving throw, taking 8d10 necrotic damage on a failed save and are frightened until the end of their next turn, or half as much on a successful save. Creatures making this save have disadvantage if they are frightened.
After you use this ability, you cannot use it again till after you finish a long rest.
Previous Versions
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2/12/2021 12:45:53 AM
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Coming Soon
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