Blood Hunter
Base Class: Blood Hunter

The Order Of The Darkest Minds are Blood Hunters who have either descended into evil, or else have become shunted from their previous order. Daemons infest their minds and bodies, it takes an extremely strong will to resist their temptations, and not many can. those that do learn to break the daemon and bend it to their bidding. Thus becoming powerful, bestial beings capable of releasing the shadow inside them to smite their terrified foes.

Bringer Of Fear

When you reach 3rd level, you learn to manipulate the shadows, causing those who appose you to cower in fear. Anyone hostile to you who starts their turn within 5 feet of you must make a wisdom saving throw, or become frightened for 1d6 turns.

Shadow Magic

When you reach 3rd level, you can augment your combat techniques with the ability to cast spells. See chapter 10 of the PHB for the general rules of spellcasting and chapter 11 of the Player’s Handbook for the Warlock spell list.

Cantrips. You learn two cantrips of your choice from the warlock/ranger spell list. You learn an additional warlock/ranger cantrip of your choice at 10th level.

Spell Slots. The Darkest Minds Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 8th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell.

Spells Known of 1st Level and Higher. At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of Darkest Minds table shows when you learn more warlock/ranger spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 11th level, for example, you learn a new warlock/ranger spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class and order, you can choose one of the warlock/ranger spells you know and replace it with another spell from the warlock/ranger spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability. Intelligence is your spellcasting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

BLOOD HUNTER LEVEL CANTRIPS
KNOWN
SPELLS
KNOWN
SPELL
SLOTS
SLOT
LEVEL
3rd 2 2 1 1st
4th 2 2 1 1st
5th 2 3 1 1st
6th 2 3 2 1st
7th 2 4 2 2nd
8th 2 4 2 2nd
9th 2 5 2 2nd
10th 3 5 2 2nd
11th 3 6 2 2nd
12th 3 6 2 2nd
13th 3 7 2 3rd
14th 3 7 2 3rd
15th 3 8 2 3rd
16th 3 8 2 3rd
17th 3 9 2 3rd
18th 3 9 2 3rd
19th 3 10 2 4th
20th 3 11 2 4th

Blade of Darkness

Beginning at 3rd level, your weapon becomes a core link to you inner daemons. While you have an active Crimson Rite, you can choose to deal Necrotic damage, doubling also the Hemocraft dice for the damage.

Blackened Soul

Starting at 7th level, when you use your action to cast a cantrip, you can release the daemon temporarily, and there fore make a claw attack against the closest target. the claw attack deals 1d8 necrotic damage and you are proficient with it and it takes up your bonus action. It uses dexterity for attack and damage bonuses. 

Ancient Foe

At 7th level, your daemon strives to destroy a certain type of creature, driving you to slay all that appear before it. You choose one type of creature from Fey, Fiend and Undead. you always deal maximum damage to this type of creature.

Fey

your chosen opponent is Fey

Fiend

your chosen opponent is Fiend

Undead

your chosen opponent is Undead.

Inner Rage

Upon reaching 11th level, You have learnt to control your daemon and can let it out in short burst for up to a minute up to a number of times equal to your proficiency bonus.

you can use a bonus action to transform, your AC increases by one and all Non-magical attacks have disadvantage when targeting you.

Hostile opponents have disadvantage when making saving throws against your Bringer Of Fear feature.

you can make a claw attack as an action.

Servant from the Abyss

At 15th level, You start to gain dominance over the demon.

you gain these additional benefits whilst transformed:

your movement speed increases by ten.

you gain a flying speed equal to your movement speed.

Blood Curse of the Twisted Mind

Starting at 18th level, you’ve learned to break the will of foes. You gain the Blood Curse of The Twisted Mind for your Blood Maledict feature. This does not count against your number of blood curses known.

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