Base Class: Paladin
The Great Defenders are sworn to the ideals of the Naga civilization, becoming examples of vigilance, unity and forgiveness. Of the three pillars of the Naga society, the defenders are the sword and shield, standing against any outside forces that would threaten their people.on the walls. Defenders that swear this oath often feel the warmth of the mother guiding their strikes and protecting them from harm.
Tenets of the Great Defender are part of a long tradition since Wadjet herself taught the Naga and usually fall into three main principles.
Union - The Naga came together as children of Wadjet, this union must never be broken as they are all part of the same family.
Forgiveness - The Naga will fight with ferocity against any threat but will also be quick to forgive, like Wadjet forgave her brother.
Vigilance- The lands of Holy Roarrus are sacred ground, those that are not part of the big family must be taken in with caution, least they attempt to corrupt you.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Warmth of the Comet. As an action, you may use your channel divinity feature to embolden yourself and your allies in an aura. For 1 minute, you and your allies within 10 ft may add 1/2 your charisma modifier (min 1, rounded up) to all attack and damage rolls or until you drop to 0 hit points or fall unconscious.The aura also emits bright light in a 10-foot radius and dim light 10 feet beyond that.
You can end this effect on your turn as part of any other action.
Blinding Shield. As an action, you can use your channel divinity to shield your allies with radiance. Until the start of your next turn, all attacks against you and allies within 10ft of you are are made with disadvantage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Naga
Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance fire damage and cannot receive the poisoned condition
At 18th level, the range of this aura increases to 30 feet.
Protector of Roarrus
Protector of Roarrus
Beginning at 15th level, when an ally within 30ft of you takes damage, you may use your reaction to divide the damage in half between the target and yourself. You can then reduce this damage with any of your resistances and immunities. This feature can be used a number of times per day equal to your charisma modifier (minimum of 1)
Avatar of Wadjet
At 20th level, as an action for 1 minute, you become an avatar of Wadjet goddess of the naga gaining the following benefits:
Your legs come together and form an enormous serpent tail, granting you 20ft extra movement to your base movement.
You and all allies within 30ft have advantage on saving throws against spells.
Following a successful melee weapon attack you can as a bonus action do a bite attack, injecting paralytic poison into your target. Your opponent must make a Constitution saving throw vs 8 + your proficiency bonus+ your charisma bonus or be paralyzed.
Once you use this feature, you can’t use it again until you finish a long rest.
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