Fighter
Base Class: Fighter

Throughout your training, you have found pride and strength in your tools, and learned to favor certain tools in particular. You study how to make them bend to your will and work in the way you desire. You may not be the most well-rounded, but when it comes to working with something you know, you are a force to be reckoned with.

Signature Weapon

Beginning when you choose this at 3rd level, you focus your combat efforts on your skill with a certain type of weapon. You may select one type of simple or martial weapon (such as a longsword, crossbow, or greataxe). When you use this type of weapon, treat it as if it were a +1 magic weapon of that type, provided the weapon does not already provide a greater bonus.

Fine-Tuned Control

Starting at 3rd level, you have increased control over any weapon type you have selected as your signature weapon. You may either add or remove one property (such as finesse, two-handed, or reload) from that weapon when you wield it. You may change the selected property during a long rest.

You may not use this feature to add the "Range" property. Adding "Thrown" gives a weapon the range 20/60.

Practiced Crafter

At 3rd level, you know your Signature Weapon inside and out. Gain proficiency with Smith's Tools, or another tool of your choice if you are already proficient. Given natural materials, you can craft a working version of your signature weapon during a long rest. This version of the weapon is temporary, and thus only lasts until your next long rest and can only be used by yourself.

If your Signature Weapon would normally have the “Thrown” property, you may craft up to 5 temporary weapons of that type during a long rest.

Additionally, if a signature weapon of yours requires ammunition, you are able to craft ammunition at half the cost in half the time.

Strong Grip

At 7th level, your connection with your weapon of choice becomes more physically apparent. When you are wielding your signature weapon you can no longer be disarmed and you cannot be made to unwillingly drop your signature weapon.

Additionally, you can cause spells which specifically target your signature weapon to automatically fail as long as you are holding the weapon in your hands.

The Best Defense

Starting at 7th level, you learn to use your offensive prowess with your weapon to improve your defense. When you are attacked with a weapon attack, you can use your reaction to reduce the damage you take provided you are wielding your signature weapon. Roll damage for your signature weapon, and reduce the damage you take by that amount.

If you reduce the damage you would take to 0 and you are within range of the attacker, you can make an opportunity attack against the attacker with your signature weapon. You may use this feature 1 + your proficiency bonus times per short rest.

Improved Signature Weapon

At 10th level, your skill with weapons has improved. Any signature weapon you use is now treated as a +2 magic weapon, provided the weapon does not already provide a greater bonus.

Additionally, you may select one additional weapon type to use as a signature weapon.

Unfailing Blows

At 15th level, you have become so practiced in using your signature weapons that failure becomes seemingly impossible. When you make an attack roll or damage roll with your signature weapon, you may reroll any 1's you roll with no limit.

Master of Weapons

At 18th level, your training with your weapons of choice has turned you into an arsenal of destruction. Any signature weapon you use is now treated as a +3 magic weapon, provided the weapon does not already provide a greater bonus, and you may select a third signature weapon.

Additionally, for each of your signature weapons, you may now modify up to two properties via your Fine-Tuned Control ability.

Weapon Incarnate

At 18th level, you have become so attuned with your weapons such that your bond with them allows you to act in place of your weapon. When you activate this ability as a bonus action, your unarmed strikes may now act as if they are any one of your signature weapons. This ability lasts for 1 minute, and can be used once per short rest.

Previous Versions

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2/13/2021 10:26:23 PM
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