Barbarian
Base Class: Barbarian

All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Mineral Warrior learn to infuse that rage with the  primal energies of elemental earth, becoming champions with the might of earth and stone. This path is particularly popular with the likes of goliath, earth genasi, and some dwarves. The typical member of this path, especially while raging, looked like petrified versions of themselves, but this had no effect on their agility. Eventually their skin became tougher to such an extreme that some claim even when an opponent managed to effectively hit a mineral warrior, it was hard to hurt them, unless they used an adamantine weapons.

For effects that require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Fists of Stone

3rd-level Path of the Mineral Warrior feature

When you enter your rage, you can transform one of or both of your hands into living stone, these stone hands could still move enough to pick up and manipulate items. Until the rage ends, your fists count as natural weapons which you can use to make unarmed strikes., and you add your Strength modifier to the attack and damage rolls when you attack with them, as normal.

While raging, you gain the following benefits if you aren’t wearing heavy armor in addition to the normal benefits of your rage:

  • Your unarmed strikes with natural weapons use a d6 for damage.
  • You can use your action to create a small earthquake on the ground in a 15-foot radius centered on you. Other creatures on that ground must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d8 bludgeoning damage and is knocked prone.

Mineralized Warrior

6th-level Path of the Mineral Warrior feature 

Beginning at 6th level, You gain darkvision and tremorsense out to 30 feet if you do not already have it. You also gain the following benefits while raging:

  • You gain a burrowing speed equal to your walking speed.
  • You have advantage on saves against being petrified or knocked prone.
  • You can move across difficult terrain made of earth or stone without expending extra movement.

Stony Metamorphosis

10h-level Path of the Mineral Warrior feature 

Beginning at 10th level, you have resistance to bludgeoning, piercing, and slashing damage even when not raging. Further more, if you are raging, you gain the following benefits:

  • when a creature within 5 feet of you hits you with a melee attack, you can use your reaction to deal piercing damage equal to 1d6 + half your barbarian level to the attacker. 
  • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
  • You gain +3 to your AC if you are not wearing any armor.

 

Stone Splitting Rage

14th-level Path of the Mineral Warrior feature

You have become fully adjusted to the energies of elemental earth and the effects it has on your body, allowing you to make the fullest use of your command over these energies with your own raging primal power.

Beginning at 14th level, the primal power of elemental earth that fuels your rage allows you to use unleash the fierce might of elemental earth, granting you the following benefits while raging:

  • When you take the attack action on your turn, you can pluck loose a chunk of rock to launch at a creature you can see in 240 feet. Make a Strength based ranged weapon attack against the target. On a hit, the target takes 3d8 bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.
  • You deal double damage to objects and structures.
  • You can use your action to slam the ground around you with all your might, creating a powerful and violent tremor, causing a fountain of churned earth and stone to erupt in a 20-foot cone. Each creature in that cone must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
Path Of  The Mineral Warrior Image

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