Base Class: Barbarian
When you reach 3rd level in Barbarian class, Path of Juggernaut is available to you. Juggernaut barbarians are siege engines in their own right, able to stand their ground and move their foes into positions of weakness. Over time, the warriors of this path become impervious to the might of others, becoming a true destructive force on the battlefield.
Juggernaut's Wrath
Starting when you choose this path at 3rd level, your rage instills you with the strength to batter around your foes, making any battlefield your domain.
- Once per turn while raging, when you damage a creature with a melee attack, you can force the target to make a Strength saving throw (DC 8 + your proficiency bonus +
your Strength modifier). On a failure, you push the target 5 feet away from you in the direction of your choice, and you can choose to immediately move 5 feet into the target’s previous position. This movement does not provoke opportunity attacks and also does not count against your regular movement speed. - Additionally, while you are raging, all your attacks deal additional damage of your weapon's damage type equal to your barbarian Level divided by 3 rounded down.
Immovable force
Upon choosing this path at 3rd level, You harness your fury to anchor your feet to the earth, shrugging off the blows of those who wish to topple you. You cannot be knocked prone while raging unless you become unconscious. Also while raging if a creature tries to pull, push, drag or lift you against your will, it has disadvantage on its ability checks to do so because of your strong will to not move against your will.
Unstoppable Rage
Starting at 6th level, you can use brute force to remove or suspend weaknesses from your body.
- You can choose to become unstoppable when you enter a rage. If you do so, for the duration of that rage you are unaffected by difficult terrain, and you are immune to the frightened, paralyzed, and stunned conditions. This benefit ends if your rage ends either by its duration or by any other means.
- If you are already frightened, paralyzed, or stunned while raging, you can use your action to suspend the effect and become unstoppable for the rest of the rage's duration.
- When your Unstoppable rage ends, you suffer one level of exhaustion.
Relentless Will
At 10th level, your mind is armored, as you are single minded and strong willed in the pursuit of your foes.
- You gain proficiency in WIS saving throws. If you already have it, you instead gain proficiency in INT or CHA saving throws (your choice).
- You are immune to any magic that allows other creatures to read your mind such as detect thoughts.
- While you are raging, whenever a creature within 5ft of you forces you or any of your allies within 30ft of you to make a Wisdom saving throw, that creature immediately suffers Psychic damage equal to half of your barbarian level rounded down.
Avatar of Endurance
Starting at 14th level, you are an avatar of endurance, blows seeming to not harm you.
- When you enter a rage and choose to become unstoppable, you will have resistance to all damage for that rage's duration. This benefit ends if the rage ends either by duration or by any other reason. You will still benefit from other affects of Unstoppable rage and also suffer from after affects of it.
- You can use your action to expend a rage and end an exhaustion level that you are already suffering from.
- You can use your action to become enlarged for 10 minutes and gain following benefits. Once you use this ability, you can only use it again after a Long rest.
While Enlarged:
- Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category - from Medium to Large, for example. If there isn't enough room for you to double your size, you attain the maximum possible size in the space available.
- Until the effect ends your weapons also grow to match its new size. While these weapons are enlarged, attacks with them deal 1d4 extra damage.
- You provide half cover to all your allies within 5ft of you from all attacks and full cover to allies that are directly behind you from the line of ranged attacks.
- You are considered as a seize monster and you deal double damage to structures and objects.
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