Warlock
Base Class: Warlock

A Ghost Rider is a being who has suffered greatly in life and whose soul found it impossible to rest, even in the afterlife. Seeking a way to escape from the fiery pits of hell and destroy the evil that haunts your soul you managed to gain the favor of a demonic entity from 1 of the 9 Hells to grant you your freedom, and restored life. This unholy accord has granted you great power but also will eventually come at the cost of your own soul. Having returned from death Ghost Riders seek to protect the innocent at any cost from the horrors you suffered and most likely wrought as well, as no innocent soul would find themselves in hell after all. They ruthlessly pursue those who have harmed them to deliver vengeance and perhaps find their own redemption as well. The demonic link you share with this entity finds some delight in the carnage you bring as you diligently drag the souls of evil mortals into the same pits of hell you escaped. This carnage is never enough to fully satisfy it as it whispers quietly to you in attempts to find further amusements. The more souls you deliver unto that hellish prison you once fought so hard to escape, the more power your Patron is willing to share.

You may choose a demonic entity as your Patron from the following list:

 Zariel, Dispater, Belial, Fierna, The Serpent of Minauros, Levistus, Malagard the Hag Countess, Moloch, Glasya, Baalzebul, Mephistopheles, Asmodeus.

 

Demons Chosen

Choosing this Pact at 1st level your Demonic Patron bestows you additional gifts, You gain proficiency with medium armor as well as advantage on saving throws against being frightened or possessed. As well at 3rd level if you choose the Pact of the Blade, you can make any weapon your pact weapon regardless of weapon type, and gain proficiency in that weapon.

--Unleash the Demon--

Starting at 1st level as a bonus action you harness the demonic power lent to you by your patron transforming yourself into the Ghost Rider, the transformation is a frightening process that causes Hellfire of your chosen type to erupts around you melting your flesh from your body until you are a being of skeletal bone and Hellfire. Your armor also transforms to bind itself to this new form but takes on its own frightening appearance. This transformation lasts 1minute unless you end it early as a bonus action or fall unconscious. You may use this feature a number of times equal to your charisma modifier, and you regain all uses of this ability when you finish a long rest.

While transformed your weapon is also engulfed in Hellfire, dealing an additional 1d6 damage of the chosen type, this damage increases to 2d6 at 9th level and 3d6 at 16th level.

Hellfire of Burning

Your Hellfire is Red and does Fire damage, you also gain resistance to Fire damage.

Hellfire of Decay

Your Hellfire is Black and does Necrotic damage, you also gain resistance to Necrotic damage.

Hellfire of Destruction

Your Hellfire is Green and does Acid damage, you also gain resistance to Acid damage.

Hellfire of Might

Your Hellfire is Purple and does Psychic damage, you also gain resistance to Psychic damage.

Hellfire of Storms

Your Hellfire is Blue and does Lightning damage, you also gain resistance to Lightning damage.

Hellfire of Vengence

Your Hellfire is White and does Radiant damage, you also gain resistance to Radiant damage.

Penance Stare

At 6th level while using “Unleash the Demon” you gain a special attack option. By focusing your will upon all the evil the creature has ever committed you burn their soul with their sins. You can focus your gaze on an enemy within 30 feet and use bonus action to force the target to make a Wisdom saving throw against your Spell Save DC. If they fail, this attack does 1d4 damage to creatures of a neutral or good alignment and 1d8 damage to those of an evil alignment based on your chosen Hellfire, as well as stun them for until the end of your next turn. On a successful save, they take half damage and are not stunned. You can use this ability a number of times equal to your proficiency bonus, you regain all expended uses of this ability upon completing a long rest.

At 11th level the damage increases to 2d4/2d8 and can target 2 creatures, at 15th level the damage increases to 3d4/3d8, at 20th level the damage increases to 4d4/4d8, and can target 3 creatures.

Additionally you may use a bonus action while using "Unleash the Demon" to inflict fear upon a creature. They must succeed on a Wisdom Saving Throw against your Spell Save DC or be frightened of you 1 minute, the creature may also repeat the save at the end of each of their turns.

Hellfire Mount

At 10th level the Ghost Rider's communion with creatures from the 9 hells grows, the demonic bond they share with their patron gifts them with ability to call forth a hellish mount.You  can choose its form from the following, Warhorse, Hell Hound, or a Drake.

As an action you can summon this mount to a point within a range of 30 ft. from you, and it shares a psychic link with you. You can, once the mount has been summoned use a bonus action to dismiss it into a pocket dimension, or alternatively have it reappear. The mount will, to the best of its ability, follow the Rider’s commands. When the Rider uses “Unleash the Demon” the mount changes along with the rider. Its flesh melts away and it becomes a skeletal and decayed version of itself with spectral flames of the Rider's chosen Hellfire type pouring from its hooves and body, and it gains the undead type. Its gains resistance to the Rider's Hellfire type and ignores difficult terrain. If it moves more than 10 feet in a round, it creates a trail of spectral flames  that lasts until the start of your next turn and deals 2d4 of the Rider's Hellfire damage type to hostile creatures that enter its area. Although summoned from Hell the creature is still a being of flesh and bone, thus can be hurt by attacks directed at it. If the steed is destroyed in any way then the Ghost Rider must complete a long rest before summoning it again.

--Improved Hellfire Mount--

At 18th level the form of your mount can become even stronger and take a new form, you can choose to instead summon  a Pegasus, a Gargoyle, or a Wyvern. Additionally it is granted a flying speed of 60 ft.

Undying Wrath

At 14th level your relentless natures comes into full swing as your wrath against your foes seems to defy death itself. You can channel this into your benefit, you can use a bonus action, and regain a number of hit points equal to your Constitution modifier + your Proficiency Bonus. This effect last  for 1 minute, and you continue to regain hit points at the start of your turn, not exceeding your maximum hit points. You may use this ability a number of times equal to Constitution modifier. You regain all expended uses of this ability after completing a long rest.

Previous Versions

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