Base Class: Warlock
You have made your pact with a being that is lightning and thunder, hail and wind, and wrath incarnate. Your patron is the will of storms, a god of retribution and courage, an ancient elemental, storm titan, or even a storm given consciousness. Warlocks that serve these beings judge others by their patron’s rules, caring not for the laws of society. Those that would cross one of these warlocks or consider themselves above others often find themselves in multiple natural disasters throughout their lives. No one is above the storm’s wrath.
Expanded Spell List
The Endless Storm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Endless Storm Expanded Spells
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Spell Level |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Storm's Fury
At 1st level, the untamable power of your patron allows you to channel lightning into your attacks. Whenever you cast eldritch blast, you can use this feature to change the spell’s damage type from force to lightning.
Lightning Strikes Twice
Starting at 1st level, your patron gives you the ability to conjure an electric charge around one of your foes. As a bonus action, choose a creature you can see within 30 feet. That creature is cursed for 1 minute. The curse ends early if the creature dies, you die, or you are incapacitated. Until the curse ends you gain the following benefits:
- Whenever you deal cold, lightning, or thunder damage to the creature, it takes additional damage of that type equal to your proficiency bonus.
- Attacks you make against the cursed creature have advantage if the attack deals lightning damage.
- The cursed creature subtracts your Charisma modifier from saving throws against spells and effects that deal cold, lightning, or thunder damage.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Arcing Rebuttal
When you reach 6th level, you gain the ability to channel the storm brewing within yourself to strike back at your attackers. Whenever a creature you can see within 60 feet of you makes an attack roll against you, you can use your reaction to send a bolt of lightning back at the attacker. The creature makes a Dexterity saving throw, taking 1d10 + half your warlock level lightning damage on a failed save or half as much on a successful save.
You can use this feature a number of times equal to your Charisma modifier and regain all expended uses when you finish a long rest.
Negative Charge
Starting at 10th level, you can harness the static charge of a slain creature and channel it into another. When the creature cursed by your Lightning Strikes Twice feature is reduced to 0 hit points, you can apply the curse to another creature you can see within 60 feet of you, provided you aren’t incapacitated (no action required).
Conduit of the Storm
Starting at 14th level, your body has become attuned to channeling the chaos of the storm. While in stormy weather or concentrating on a spell that deals lightning damage, you gain the following benefits:
- You have a flying speed of 40 feet.
- You have resistance to cold, lightning, and thunder damage.
- Lightning damage you deal ignores resistance to lightning.
Previous Versions
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2/17/2021 8:36:35 AM
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Coming Soon
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