Barbarian
Base Class: Barbarian

If you chose The Path of the Titan slayer then that means you either hate titans or they betrayed you. You will do whatever it takes to kill the titans. You see the titans are a nuisance that need to be exterminated.

Titans Touch

Starting when you choose this path at 3rd level, you can go into a stage of pure power. If you do so, for the duration of your rage you can make a single melee weapon attack and if your opponent fails the strength saving throw he would be knocked prone. If you do this twice you will suffer one point of exhaustion, but you can do this once per long rest. At 6th level you can do this twice but if you do it a third time you will suffer one point of exhaustion. At 12th level you can do this to everyone in a 10 foot radius in a cone shape in front of you. At 18th level you can take a short rest and instantly get your two uses of titan touch back. 

Will of the Slayer

Beginning at 6th level, you can’t be frightened while raging. Also when you drop to 0 hit points you can use this ability as a reaction and you would succeed all your death saving throws and gain 1d10 plus your constitution ability modifier to your hit points. But only if you drop to 0 hit points. At 12th level you can use this ability even if you don't drop to 0 hit points. At 18th level you can never be frightened, and you can gain 2d10 plus your constitution ability modifier.

True Slayer

Beginning at 10th level, You gain the ability to summon the weapon of the slayer at will. The weapon comes instantaneously and it does 3d12 damage plus your strength modifier and proficiency bonus. Also if you are raging when you summon this weapon you have advantage on your rolls with this weapon. At 18th level you have advantage on an attack roll with this weapon even if you aren't raging.

The Final Act

Starting at 14th level, When you drop down to 0 hit points and you fail all of your death saves you can choose to explode doing 20d6 radiant damage in a 30 foot radius. At 18th level when you drop down to 0 hit points you can choose to explode doing 20d6 damage but you then come back with 1 hit point left.

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