Wizard
Base Class: Wizard

With the ability to focus on multiple spells at the cost of your body you are granted what every wizard dreams, you can now concentrate on multiple spells at a time with this power you become a master on the battle field enlarging a friend you just polymorphed an enemy while casting haste on another. Though this all comes at a cost of your life, mobility and ability to focus on anything but the spells you've cast

Dual Mind

You gain the ability to concentrate on multiple spells at one time. you can concentrate on an amount of spells equal to your constitution modifier 

when concentrating on 1 spell you follow the normal rules for concentration 

when concentrating on 2 spells you gain disadvantage on wisdom checks and a -5 to your passive perception 

when concentrating on 3 spells you lose all movement and you have disadvantage on concentration saving throws and when you fail you lose concentration on all the spells you are focusing on 

when concentrating on 4 spells you take 1d6 of necrotic damage per spell you are focusing on this damage is also dealt to your max HP, this damage does not trigger a concentration saving throw 

when concentrating on 5 spells you gain 1 point exhaustion for every 2 rounds of combat 

hardy concentration

add your proficiency bonus to your concentration saving throws that have to deal with concentration 

focused might

you gain advantage on constitution saving throws that deal with concentration 

 

Strong mind

you gain resistance to physic damage 

master manipulation

you are now able to cast 2 utility/buff spells on one creature 

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