Base Class: Wizard
With the ability to focus on multiple spells at the cost of your body you are granted what every wizard dreams, you can now concentrate on multiple spells at a time with this power you become a master on the battle field enlarging a friend you just polymorphed an enemy while casting haste on another. Though this all comes at a cost of your life, mobility and ability to focus on anything but the spells you've cast
Dual Mind
You gain the ability to concentrate on multiple spells at one time. you can concentrate on an amount of spells equal to your constitution modifier
when concentrating on 1 spell you follow the normal rules for concentration
when concentrating on 2 spells you gain disadvantage on wisdom checks and a -5 to your passive perception
when concentrating on 3 spells you lose all movement and you have disadvantage on concentration saving throws and when you fail you lose concentration on all the spells you are focusing on
when concentrating on 4 spells you take 1d6 of necrotic damage per spell you are focusing on this damage is also dealt to your max HP, this damage does not trigger a concentration saving throw
when concentrating on 5 spells you gain 1 point exhaustion for every 2 rounds of combat
hardy concentration
add your proficiency bonus to your concentration saving throws that have to deal with concentration
focused might
you gain advantage on constitution saving throws that deal with concentration
Strong mind
you gain resistance to physic damage
master manipulation
you are now able to cast 2 utility/buff spells on one creature
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Posted Jan 3, 2022Dang homie this subclass could really use some work