Warlock
Base Class: Warlock

You have convinced an Ancient Dragon to be your patron. The dragon gifts you with a piece of its own heart binding your lifeforce with its own. The essence of the dragon beating in your chest infuses you with the elemental and magical power of the ancient creature granting you power beyond that of an ordinary mortal.

Dragon Heart Features

Warlock Level Feature
1st Expanded Spell List, Dragon Patron, The Dragon's Lair
6th  Dragon Heart Aura
10th Protect the Hoard 
14th  Draconic Spirit

Expanded Spell List

The Dragon Heart lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Heart Expanded Spells
SPELL LEVEL SPELLS
1st Chaos Bolt, Distort Value
2nd Dragon's Breath, Alter Self
3rd Fireball, Lightningbolt
4th Stone Skin, Vitriolic Sphere
5th Cone of Cold, Cloudkill

Dragon Patron

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Draconic Patron
DRAGON DAMAGE TYPE

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

You can speak, read, and write Draconic if you cant already do so.

Acid Dragon

Black

Acid

Copper

Acid

Cold Dragon

Silver

Cold

White

Cold

Fire Dragon

Brass

Fire

Gold

Fire

Red

Fire

Lightning Dragon

Blue

Lightning

Bronze

Lightning

Poison Dragon

Green

Poison

Dragon's Lair

The Dragon Heart fills you with a searing desire to collect and protect treasure. You are now the treasure of a dragon and as such its power manifests in different ways depending on the dragon you struck a deal with. When you are damaged by a creature you can use your reaction to cause one of the following effects. You can use this ability a number of times equal to your Proficiency Modifier per long rest.

Acid

Magical darkness spreads around you in a 10-foot-radius surrounding you. The darkness spreads around corners. Each creature there must succeed on a Wisdom saving throw or be blind until the end of the creature's next turn.

Cold

Chilling frost and ice erupt in a 10-foot radius centered around you. Each creature there must succeed on a Strength saving throw or be restrained by the frost and ice until the end of the creature's next turn. A creature can be freed if it or another creature takes an action to free the creature.

Fire

A tremor shakes the ground in a 10-foot radius around you until the end of your next turn. The ground in that area becomes difficult terrain, and each creature other than yourself on the ground in that area must succeed on a Dexterity saving throw or be knocked prone.

Lightning

A lightning arcs around you in a 10-foot-radius surrounding you until the end of your next turn. Each creature around you must succeed on a Constitution saving throw or be stunned until the end of the creature's next turn.

Poison

Grasping roots and vines erupt sprouting plants and thorns in a 10-foot radius centered around you until the end of your next turn. Each creature there must succeed on a Constitution saving throw or be poisoned until the end of the creature's next turn.

Dragon Heart Aura

You exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Protect the Hoard

Dragon's Lair

At 11th level the nature of the dragon intensifies. The warping nature of a dragons magic starts to effect the environment to shield and protect them. Once per short or long rest as an action you can add your Charisma modifier to your AC and you gain resistance to the element of your Dragon Patron for 1 minute.

Draconic Spirit

At 14th level your bond with your Dragon Patron has deepened. The dragon will now extend its spirit to protect you from harm and guide your way. Once per long rest you can cast the Summon Dragon spell without the need for material components.

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