Sorcerer
Base Class: Sorcerer

Sorcerous Origin: Fey Magic
Your natural link to the Fey Realms allows you to learn spells from the druid class, it also allows you to communicate with plants and beasts at will. 

When your spellcasting feature lets you learn or replace a sorcerer cantrip or sorcerer spell of first level or higher, you can choose the new spell from the druid spell list or sorcerer spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a sorcerer spell for you.

The ability to communicate does not grant the target any more intellect, awareness, or ability to move than it possesses naturally nor does it alter the targets initial perception or motivations towards your character. Communication -can- allow you to modify the targets feelings towards you for both good and ill based upon what you communicate.

 

"Wild Knowledge"  1st level Fey Magic Ability


Starting at 1st level you can speak, understand, & write Sylvan, you tap into your fey nature to gain the ability to communicate with plants and animals, and you also gain proficiency in the Nature skill.

 

"I know the way..." 6th lvl Fey Magic Ability

This ability allows the caster to detect the nearest fey crossroad.

It detects the location if it is within 60 ft (18 m) of the caster, if however the crossroad is further away,
the caster is able to determine its general direction and approximate distance within an hours travel.

When a fey crossroad is detected, it appears to the caster as a shimmering emerald portal. People without this ability see nothing unusual.

However, portals tend to occur at telltale physical locations where one area becomes another type such as a hollow in a tree, a cave mouth, or a mushroom circle in an unexpected clearing. Sometimes a powerful fey will create a fake crossroad, that only leads into an interdimensional oubliette.

This ability prevents the caster from being tricked into using a fake crossroad. The ability does not provide information on what lies at the end of the crossroad or where in the feywild or feydark they lead. Experience is the only teacher as to where a particular crossroad leads, and if the information is recorded or shared by word or thought the Guardian -will- know his route is compromised and they will collapse it and rebuild it elsewhere.

A crossroad guardian can choose to deny entry to any traveller that are not of fey blood, have a fey patron, unless accompanied by one so blessed.

Crossroad Guardian detailed in - (The Book of the Fey - A Fey Bestiary pg 29 or Magic of Faerun pg 183)

"Embrace of the Feywild" 14th level Fey Magic Ability

When you reach 14th level, you cannot be charmed, frightened, or put to sleep and you can speak, understand, & write Druidic.

Additionally, when you cast a sorcerer spell of 1st level or higher, you can spend 1 sorcerer point to make yourself and any equipment possessed become invisible until the end of your next turn. This invisibility ends early if you attack or cast a spell.

"Champion of the Feywild" 18th lvl Fey Magic Ability

At 18th level, whenever you cast a cantrip or spell that deals one of the following damage types, you can change the damage to another type from the same list by spending a number of sorcery points equal to the spells level: acid, cold, fire, lightning, poison, or thunder. Changing the damage type of a cantrip costs 1 sorcery point.

Additionally, immediately before or after you cast a spell of 1st level or higher on your turn, you can spend all your movement speed to teleport up to 15' to an unoccupied square you can see.

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