Base Class: Paladin
TENETS OF OPULENCE
The tenets of the Oath of Opulence hold a paladin to a high standard of charity in order to receive.
Giver. When the need arises, be prepared to give or offer something for the sake of the well-being of others. So that in your time of need, someone will come to your aid.
Blessings. It is your right to receive blessings. No one can take that away from you.
Atonement. Misfortune only falls on those who do not give back to others. If in a season of misfortune, whether in sickness or stricken by curse, the Generous must be prepared to become more positive and fight back misfortune through more giving to others. Only then will the season end.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Second Chances
Starting at 7th level, while you are conscious and able to react, all creatures (including you) within 10 ft. are given the chance to reroll a natural 1. You have to roll a d4 and either get a 3,4 in order to allow the reroll of the natural 1. You take the second roll, acting as if the first roll didn't happen. You use a reaction to activate this aura's ability.
At 18th level, the range of this aura increases to 30 feet.
Fortunate Soul
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.
Cheerful Giver
At 20th level, once per long rest, up to 2 willing creatures that spend 1 minute interacting with you in conversation gains the following benefits for the next 24 hours:
- Immune to Charm, Frightened, and Paralyzed.
- Advantage on all Charisma checks (but not against you).
- If that motivated creature is within 5 ft of you, they regain 10 HP at the start of their turn.
Comments