Base Class: Rogue
plants and murder
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spell List for the druid spells.
Cantrips
You learn three cantrips: thorn whip and two other cantrips of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.
Spell Slots
The Druid Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell healing word and have a 1st-level and a 2nd-level spell slot available, you can cast healing word using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level druid spells of your choice.
The Spells Known column of the Gardener Spellcasting table shows when you learn more druid spells of 1st level or higher. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level.
Spellcasting Ability
Wisdom is your spellcasting ability for your druid spells, since you learn your spells through a deep connection with the planet. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Gardener Spellcasting
|
Rogue Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
3 |
3 |
3 |
— |
— |
— |
|
4th |
3 |
4 |
3 |
— |
— |
— |
|
5th |
3 |
4 |
3 |
1 |
— |
— |
|
6th |
3 |
4 |
3 |
2 |
— |
— |
|
7th |
3 |
5 |
4 |
2 |
— |
— |
|
8th |
3 |
6 |
4 |
2 |
— |
— |
|
9th |
3 |
6 |
4 |
2 |
— |
— |
|
10th |
4 |
7 |
4 |
3 |
1 |
— |
|
11th |
4 |
8 |
4 |
3 |
1 |
— |
|
12th |
4 |
8 |
4 |
3 |
1 |
— |
|
13th |
4 |
9 |
4 |
3 |
1 |
— |
|
14th |
4 |
10 |
4 |
3 |
1 |
— |
|
15th |
4 |
10 |
4 |
3 |
2 |
— |
|
16th |
4 |
11 |
4 |
3 |
2 |
— |
|
17th |
4 |
11 |
5 |
4 |
2 |
— |
|
18th |
4 |
11 |
5 |
4 |
2 |
1 |
|
19th |
4 |
12 |
5 |
4 |
3 |
2 |
|
20th |
4 |
13 |
5 |
4 |
3 |
2 |
Gardener's Slaughter
Starting at 3rd level you can use common gardening items as weapons in combat. For example, gardening trowels would deal 1d4+dex damage, a shovel might deal 1d8+dex damage. This should be discussed with your dm as depending on what you use as a weapon could depend on what type of damage your weapons do.
Average Commoner
Starting at 9th level you gain advantage to persuasion and deception checks against commoners who mistake you for another commonfolk farmer.
Plant Shape
At 13th level given your intense study of druidic magic, you gain the ability to change into any plant you’ve seen, gain advantage to stealth checks, and can photosynthesize to regain 5d6+wisdom modifier per round as a plant. Plant form lasts 1 minute and can only be used as many times as your wisdom modifier. For example, if your wisdom is 14 you can only wild shape twice per day, for a minimum of once per day.
At 15th level, you regain 6d6+wisdom modifier hit points, at 17th level, you regain 7d6+wisdom modifier hit points, and at 20th level, you regain 8d6+wisdom modifier.
Master Florist
At 17th level, you also gain the ability to plant shape an unlimited number of times as well as the ability to do sneak attack damage in your plant form based on dungeon master's discretion.
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