Base Class: Druid
Decay is part of the natural order of life. Druids that follow the rotting corpse embrace the dead and dying to protect the rest of life.
Circle Spells
level 2 Circle of the Rotting Corpse feature
You have embraced the touch of death. Your link with this aspect of nature grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Rotting Corpse Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
(due to dnd beyond set up youll need to create a feat to add the other spells to your character)
Circle of the Rotting Corpse spells table
| Druid Level | Spells |
|---|---|
| 2nd | inflict wounds, ray of sickness |
| 3rd | blindness/deafness, ray of enfeeblement |
| 5th | Spirit Shroud, speak with dead |
| 7th | blight, Shadow of Moil |
| 9th | Danse Macabre, Negative Energy Flood |
Rotten Wild Shape
2nd-level Circle of the Rotting Corpse feature
As a bonus action, you can expend a use of your Wild Shape feature to take on a Rotten Wild Shape form, rather than transforming into a beast your creature uses the same stats but its type is undead. Its appearance looks like a undead form of the beast. While in this form you have resistance to slashing, piercing and bludgeoning damage.
All damage you do from attacks in this form is magical Necrotic damage.
Life Bite
6th-level Circle of the Rotting Corpse feature
When you hit with an attack while in your Rotten Wild Shape you can expend a spell slot to do additional damage. The damage is 1d8 Necrotic damage per the level of the spell.
You also regain hit points equal to half the Necrotic damage done to the Target from this attack. (after applying weakness and resistances)
Rotten Breath
10th-level Circle of the Rotting Corpse feature
Once per Long rest as an action on your turn you can breath out a 30ft cone of dark energy. All creatures in the cone must make a Constitution saving throw against your spell save dc taking 6d8 Necrotic damage and becoming poisoned for 1 minute. On a successful save the creatures take half damage and is not poisoned. A poisoned creature can repeat its save at the end of its turn to remove the poison. You can use this ability while in your Rotten Wild Shape.
Death Skills.
14th-level Circle of the Rotting Corpse feature
As a bonus action while in you Rotten Wild Shape you can gain one of the following actions to your creatures stat block. When you choose one it last until your wild shape ends or you use a bonus action to use this ability again. You can use this ability a number of times equal to your proficiency bonus.
~ Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
~ Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
~ Pounce. If you move at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on Strength saving throw or be knocked prone. If knocked prone in this way you may make an additional attack this turn.
~ Charge. If you move at least 20 feet straight toward a target and then hit with an attack on the same turn, the target takes an extra 3d6 Necrotic damage.
~ Undead Nature. You do not require to eat or breathe and you cannot be put to sleep.
~ Relentless. If you take damage that would reduce your Rotten Form to 0 hit points, it is reduced to 1 hit point instead. This can't be used if your only at 1 hit point.
~ Flyby. You don't provoke opportunity attacks when you move out of an enemy's reach.
~ Stalk. If You attack a creature when starting your turn hidden from it. You do an additional 3d6 Necrotic damage on your first hit this turn.
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