Sorcerer
Base Class: Sorcerer

From a howling hurricane to a city-leveling earthquake, few things in this world rival the primordial elements of nature in terms of strength and ferocity. Elementals are creatures who are made up of these powerful elements in their rawest form and can wield them with an unrivaled ease and skill. However, every elemental is usually aligned to a specific element; a djinni to air, a phoenix to fire, a zaratan to earth and so on. Much like these elementals, primordial sorcerers wield a specific element with an unparalleled level of skill through the raw elemental energy that courses through their veins.

As a primordial sorcerer, you may claim lineage to a powerful genie or another elemental creature, or perhaps you were born close to a portal to one of the Elemental Planes.

As an individual with a Primordial Bloodline, think about how your connection to your Elemental Legacy may affect and flavor your spells and your appearance!

For example, a sorcerer with a fire legacy may have eyes that burn like glowing coals, and a sorcerer with an air legacy may leave a lingering smell of ozone after they cast a spell.

Elemental Legacy

At 1st level, your soul is suffused with elemental energy. Choose one of the Elemental Legacies listed in the Elemental Legacy Table, which affects some of the features you gain later in this subclass. 

Elemental Legacy Table

Legacy Damage Type
Air Thunder
Earth Bludgeoning
Fire Fire
Light Radiant
Shadow Necrotic
Water Cold

You can read, speak and write Primordial and have resistance to the damage type associated with your Elemental Legacy.

Air Legacy

You're a sorcerer with an Air Legacy. Your associated damage type is Thunder damage.

Earth Legacy

You're a sorcerer with an Earth Legacy. Your associated damage type is Bludgeoning damage.

Fire Legacy

You're a sorcerer with a Fire Legacy. Your associated damage type is Fire damage.

Light Legacy

You're a sorcerer with a Light Legacy. Your associated damage type is Radiant damage.

Shadow Legacy

You're a sorcerer with a Shadow Legacy. Your associated damage type is Necrotic damage.

Water Legacy

You're a sorcerer with a Water Legacy. Your associated damage type is Cold damage.

Primordial Magic

Also at 1st level, you learn additional spells associated with your Elemental Legacy when you reach certain levels in this class, as shown on the respective Legacy Spells Table. Each spell counts as a sorcerer spell for you, but doesn’t count against the number of sorcerer spells you know. At 1st level, you also learn one cantrip related to your Elemental Legacy; Gust for Air, Mold Earth for Earth, Control Flames for Fire, Light for Light, Thaumaturgy for Shadow and Shape Water for Water. You can cast this cantrip as a bonus action.

Air Legacy Spells

Sorcerer Level Air Legacy Spells
1st gust, thunderwave
3rd shatter
5th fly
7th freedom of movement
9th control winds

Earth Legacy Spells

Sorcerer Spells Earth Legacy Spells
1st mold earth, earth tremor
3rd maximilian’s earthen grasp
5th erupting earth
7th stone shape
9th wall of stone

Fire Legacy Spells

Sorcerer Level Fire Legacy Spells
1st control flames, burning hands
3rd continual flame
5th fireball
7th wall of fire
9th flame strike

Light Legacy Spells

Sorcerer Level Light Legacy Spells
1st light, guiding bolt
3rd moonbeam
5th daylight
7th death ward
9th hallow

Shadow Legacy Spells

Sorcerer Level Shadow Legacy Spells
1st thaumaturgy, inflict wounds
3rd darkness
5th major image
7th blight
9th seeming

Water Legacy Spells

Sorcerer Level Water Legacy Spells
1st shape water, ice knife
3rd snilloc’s snowball swarm
5th wall of water
7th control water
9th cone of cold

Malleable Elements

At 6th level, you can manipulate your chosen element with ease. When you cast a spell that deals damage of the type associated with your Elemental Legacy, you can use one of your Metamagic options with the spell for 1 sorcery point less than normal.

Elemental Safeguard

Also at 6th level, you can dampen the strength of your chosen element. When a creature that you can see within 60 feet of you is about to take damage of the type associated with your Elemental Legacy, you can use your reaction to grant them resistance to that damage type until the beginning of your next turn.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Primordial Minions

At 14th level, you can summon loyal elemental minions to aid you in combat. You learn the Conjure Elemental spell, which does not count against your total number of spells known. You can cast this spell using any of your available sorcerer spell slots, or by expending 5 sorcery points. When you cast it using sorcery points, you do not require any spell components, can only summon an elemental of the same type as your Elemental Legacy (a fire legacy sorcerer can only summon a fire elemental, for example) and cannot lose concentration on the spell by any means other than by being killed.

Elder Elemental

At 18th level, you wield the power and resilience of a true elder elemental. You gain the following features:

  • For every 10 years that pass, you age only 1 year.
  • You are immune to the damage type associated with your Elemental Legacy.
  • When you cast a spell that deals damage of the type associated with your Elemental Legacy, you ignore resistances and treat immunities like resistances.
Air Legacy

You are immune to thunder damage.

Earth Legacy

You are immune to bludgeoning damage.

Fire Legacy

You are immune to fire damage.

Light Legacy

You are immune to radiant damage.

Shadow Legacy

You are immune to necrotic damage.

Water Legacy

You are immune to cold damage.

Primordial Bloodline Image

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