Base Class: Sorcerer
From a howling hurricane to a city-leveling earthquake, few things in this world rival the primordial elements of nature in terms of strength and ferocity. Elementals are creatures who are made up of these powerful elements in their rawest form and can wield them with an unrivaled ease and skill. However, every elemental is usually aligned to a specific element; a djinni to air, a phoenix to fire, a zaratan to earth and so on. Much like these elementals, primordial sorcerers wield a specific element with an unparalleled level of skill through the raw elemental energy that courses through their veins.
As a primordial sorcerer, you may claim lineage to a powerful genie or another elemental creature, or perhaps you were born close to a portal to one of the Elemental Planes.
As an individual with a Primordial Bloodline, think about how your connection to your Elemental Legacy may affect and flavor your spells and your appearance!
For example, a sorcerer with a fire legacy may have eyes that burn like glowing coals, and a sorcerer with an air legacy may leave a lingering smell of ozone after they cast a spell.
Elemental Legacy
At 1st level, your soul is suffused with elemental energy. Choose one of the Elemental Legacies listed in the Elemental Legacy Table, which affects some of the features you gain later in this subclass.
Elemental Legacy Table
| Legacy | Damage Type |
|---|---|
| Air | Thunder |
| Earth | Bludgeoning |
| Fire | Fire |
| Light | Radiant |
| Shadow | Necrotic |
| Water | Cold |
You can read, speak and write Primordial and have resistance to the damage type associated with your Elemental Legacy.
Air Legacy
You're a sorcerer with an Air Legacy. Your associated damage type is Thunder damage.
Earth Legacy
You're a sorcerer with an Earth Legacy. Your associated damage type is Bludgeoning damage.
Fire Legacy
You're a sorcerer with a Fire Legacy. Your associated damage type is Fire damage.
Light Legacy
You're a sorcerer with a Light Legacy. Your associated damage type is Radiant damage.
Shadow Legacy
You're a sorcerer with a Shadow Legacy. Your associated damage type is Necrotic damage.
Water Legacy
You're a sorcerer with a Water Legacy. Your associated damage type is Cold damage.
Primordial Magic
Also at 1st level, you learn additional spells associated with your Elemental Legacy when you reach certain levels in this class, as shown on the respective Legacy Spells Table. Each spell counts as a sorcerer spell for you, but doesn’t count against the number of sorcerer spells you know. At 1st level, you also learn one cantrip related to your Elemental Legacy; Gust for Air, Mold Earth for Earth, Control Flames for Fire, Light for Light, Thaumaturgy for Shadow and Shape Water for Water. You can cast this cantrip as a bonus action.
Air Legacy Spells
| Sorcerer Level | Air Legacy Spells |
|---|---|
| 1st | gust, thunderwave |
| 3rd | shatter |
| 5th | fly |
| 7th | freedom of movement |
| 9th | control winds |
Earth Legacy Spells
| Sorcerer Spells | Earth Legacy Spells |
|---|---|
| 1st | mold earth, earth tremor |
| 3rd | maximilian’s earthen grasp |
| 5th | erupting earth |
| 7th | stone shape |
| 9th | wall of stone |
Fire Legacy Spells
| Sorcerer Level | Fire Legacy Spells |
|---|---|
| 1st | control flames, burning hands |
| 3rd | continual flame |
| 5th | fireball |
| 7th | wall of fire |
| 9th | flame strike |
Light Legacy Spells
| Sorcerer Level | Light Legacy Spells |
|---|---|
| 1st | light, guiding bolt |
| 3rd | moonbeam |
| 5th | daylight |
| 7th | death ward |
| 9th | hallow |
Shadow Legacy Spells
| Sorcerer Level | Shadow Legacy Spells |
|---|---|
| 1st | thaumaturgy, inflict wounds |
| 3rd | darkness |
| 5th | major image |
| 7th | blight |
| 9th | seeming |
Water Legacy Spells
| Sorcerer Level | Water Legacy Spells |
|---|---|
| 1st | shape water, ice knife |
| 3rd | snilloc’s snowball swarm |
| 5th | wall of water |
| 7th | control water |
| 9th | cone of cold |
Malleable Elements
At 6th level, you can manipulate your chosen element with ease. When you cast a spell that deals damage of the type associated with your Elemental Legacy, you can use one of your Metamagic options with the spell for 1 sorcery point less than normal.
Elemental Safeguard
Also at 6th level, you can dampen the strength of your chosen element. When a creature that you can see within 60 feet of you is about to take damage of the type associated with your Elemental Legacy, you can use your reaction to grant them resistance to that damage type until the beginning of your next turn.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Primordial Minions
At 14th level, you can summon loyal elemental minions to aid you in combat. You learn the Conjure Elemental spell, which does not count against your total number of spells known. You can cast this spell using any of your available sorcerer spell slots, or by expending 5 sorcery points. When you cast it using sorcery points, you do not require any spell components, can only summon an elemental of the same type as your Elemental Legacy (a fire legacy sorcerer can only summon a fire elemental, for example) and cannot lose concentration on the spell by any means other than by being killed.
Elder Elemental
At 18th level, you wield the power and resilience of a true elder elemental. You gain the following features:
- For every 10 years that pass, you age only 1 year.
- You are immune to the damage type associated with your Elemental Legacy.
- When you cast a spell that deals damage of the type associated with your Elemental Legacy, you ignore resistances and treat immunities like resistances.
Air Legacy
You are immune to thunder damage.
Earth Legacy
You are immune to bludgeoning damage.
Fire Legacy
You are immune to fire damage.
Light Legacy
You are immune to radiant damage.
Shadow Legacy
You are immune to necrotic damage.
Water Legacy
You are immune to cold damage.
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