Base Class: Rogue
You sacrifice lethality to inflict bad statuses on your opponents
Weak points
Starting at 3rd level, you can determine the weak spots on your enemies bodies. Whenever you attack a creature with your sneak attack, you may divide the number of damage die by 2, rounded down (ex: 5d6 becomes 2d6). If you do, you may inflict one of the following condition on that enemy: Blinded, deafened, prone. At level 11, you can also inflict paralyzed. Those conditions last until the end of your next turn.
You can use this feature once per long rest.
Preferred Target
Starting at 3rd level, whenever you finish a short rest, choose a creature type you've already seen or read about, you gain advantage on the first attack role against a creature of that type until your next short or long rest and that attack deals additional damage equal to your intelligence modifier.
Knowledgeable killer
At 9th level, you gain proficiency in intelligence saving throws and all skills that rely on intelligence.
Superior weak points
Starting at 13th level, you can use your weak points feature a number of times equal to 1 + your intelligence modifier.
Sneak attack mastery
Starting at 17th level, you can use your Weak Points feature without dividing the damage die number. Additionally, whenever you score a critical hit using that feature, you can inflict two conditions instead of one.
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