Ranger
Base Class: Ranger

Sky Wardens harness the elements of the sky

Sky Warden Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Sky Warden Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Sky Sentinel

At 3rd level your attacks strike withe the seed of lightning. When you take the attack action on your turn, one of your attack deals an extra 1d6 lightning or thunder damage (your choice). at 11th level this damage increases to 2d6 lightning or thunder damage.

Storm Sanctuary

At 3rd level you're able to shield yourself and others from incoming attacks using the winds. As an action, you can create a dome of wind at a point within 90 feet of you that has a radius of 10 feet. Ranged weapon attack that pass through any part of the dome are made at disadvantage. In addition, creatures that enter the dome have to spend 2 feet of movement for every one foot they travel, you can designate a number of creatures that are unaffected by this equal to your proficiency bonus. At 11th level, the radius increases to 15 feet and both ranged weapon and spell attacks have disadvantage when passing through the dome. You can use this ability once per short or long rest.

Gifts of the Zephyr

At 7th level you have innate control over the winds and sky. you gain proficiency in perception check and when using perception, your proficiency bonus is doubled. In addition, when a creature you see makes a weapon attack, you can use your reaction to issue forth a gust of air from your hand, giving the attack a -10 to hit, you do this before you know if the attack hits or misses. I the attack misses, you may choose redirect it to a creature within 5 feet of the original target. If there isn't a creature within 5 feet, the attack just misses. You can use this ability a number of times equal to your proficiency bonus and regain all uses after you take a long rest.

One With the Sky

At 11th level you are now a master of control of the sky and its elements. You gain a flying speed equal to your current walking speed and can hover as long as there is visible sky above you. In addition, you add your Wisdom modifier to the damage rolls of spells that deal thunder or lightning damage.

Storm Defiance

At 15th level, you're ability to control the skies allows you to utilize lightning itself to reduce harm done to you. When you are hit with an attack, you can use your reaction to gain resistance to all that attacks damage. A bolt of lightning hits you and you teleport to an unoccupied space you can see within 30 feet of you, appearing after another bolt of lightning hits the ground. Each bolt deals 1d6 lightning damage to any creature within 5 feet of the bolt. You can use this ability a number of times equal to your proficiency bonus and regain all uses after a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2021 9:51:26 PM
1
0
--
Coming Soon
2/24/2021 10:40:59 PM
5
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes