Base Class: Sorcerer
A sorcerer influenced by an amalgam of arcane and psionic energies, learning how to actualise constructs and creatures from within their very mind. Boundless and enigmatic, they are spirited and creative spellcasters who grapple melding reality with the imagined to produce something uniquely inbetween.
Actualisation Adept
Starting at 1st level, your perplexing link to cryptic energies and things unrealised allows you to conjure up an inanimate nonmagical object in an unoccupied space within 10 feet of you. The object must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your sorcerer level, and the item must be of size Small or smaller. The created item disappears after a number of hours equal to your proficiency bonus.
Once you create an object with this feature, you can't do so again until you finish a long rest, unless you expend 2 sorcery points to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
The size of the item you can create with this feature increases by one size category when you reach 3rd level (Medium), 6th level (Large) and 14th level (Huge).
Living Thoughts
Beginning at 6th level, you have begun to flirt with the idea of imbuing life into the organic material which you summon. You learn one of the following spells: Summon Beast, Summon Fey, Summon Shadowspawn, Summon Undead.
Once per long rest you can cast this spell without expending a spell slot. If you wish to cast this spell again you may choose to do so by expending 3 sorcery points. Casting a spell through either of these methods means the spell’s level is dictated by your Sorcerer level.
Upon levelling up you may also choose to replace your Living Thoughts spell with another as the way which you manifest your psyche adapts and expands over time. You can replace your Living Thoughts spell with any of the spells listed in the following table, provided you are of the appropriate level:
|
Sorcerer Level |
Living Thoughts Spell Level |
Living Thoughts Spell List |
|
6th |
3rd |
Summon Beast, Summon Fey, Summon Shadowspawn, Summon Undead |
|
7th-8th |
4th |
Summon Aberration, Summon Construct, |
|
9th-10th |
5th |
Summon Celestial, Summon Elemental |
|
11th+ |
6th |
Summon Fiend |
Substantiated Psyche
Beginning at 14th level, while you are concentrating on a spell that you have casted through your Living Thoughts feature, your concentration can't be broken as a result of taking damage.
Also, creatures summoned through your Living Thoughts feature gain temporary hit points equal to your level + your spellcasting ability modifier.
Boundless Mind
Starting at 18th level, the capacity of your actualisations has grown to a near limitless potential which can manifest in two ways, at the cost of half of your Sorcery Point maximum:
Boundless Being: You may cast the Gate spell and apply the benefits of your Substantiated Psyche feature when casting the spell in this manner.
Boundless Panoply: You may conjure forth a magic item of very rare or lower rarity that you have spent no less than a minute a familiarising yourself with. Items that require you to roll to determine the number of charges they hold must be rolled for upon summoning. Items that lose and regain their magic such as a Tome of Understanding are conjured in their current state, meaning had the original item been used at some point in the last century the conjured version remains drained of its magic. The item you summon with this feature dissipates from the material plane after 1 hour, however you may dismiss it earlier.
When the duration ends on an ability of your Boundless Mind feature you suffer 2 points of exhaustion. The penalty increases by 1 point of exhaustion for every consecutive day you use this feature.
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