Base Class: Druid
The Circle of the Spirits is embraced by those who find the meaning of the connection between thedead and the living. Their connection to surrounding to the spirits residing within living plants,animals, and the ones who wander the lands, is channeled through magic.
Spiritual Message
When you choose this circle at level 2, you learn the cantrip Message. It doesn’t count against the number of cantrips you know.
Spirit Wild Shape
Starting at level 2, when you use Wild Shape, you can harness the knowledge of spirits from nearbyplanes. You may choose a Fey instead of a Beast for your Wild Shape by expending two uses of Wild Shape. When you do so, the maximum CR is 1/2, and it raises to CR 1 at level 4, CR 2 at level 10, and CR 3 at level 16. When you use Spirit Wild Shape, however, you don’t gain the new form's spellcasting or innate casting abilities, nor its tranformation abilities. Other magical abilities can still be used.
Restriction on Swimming speed and Flying speed still applies, and the maximum time you can spend in Spirit Wild Shape is half of the normal time.
Circle Spells
Your spiritual connection infuses you with the ability to cast certain spells. At 3rd, 5th, 7th and 9thlevel you gain access to circle spells connected to the spirits.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against thenumber of spells you can prepare each day. If you gain access to a spell that doesn’t appear on thedruid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
Wicked Strike
At 6th level, you learn how to channel dreadful spirits in your attacks. When you make a melee weapon attack, you inflict extra necrotic damage equal to your Wisdom modifier. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken from Wicked Strike, and the reduction lasts until the target finishes a short or long rest.
Undeads and constructs are not affected by Wicked Strike.
Spirits' Ward
When you reach 10th level, you can hear constants whispers from the spirits surrounding you. Their voices give you advantage on saving throws against being charmed and resistance to psychic damage.
Spiritual Coat
When you reach 14th level, when you cast a Conjuration spells from the Druid spell list that summons spirits or feys (even in beast forms), you can choose to grant those creatures protection with the aid of surrounding spirits. The conjured creatures' AC is raised by an amount equal to your Wisdom modifier for the duration of the spell. When you use this feature, you must complete a long rest to regain its use.
Previous Versions
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2/25/2021 3:35:09 PM
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Coming Soon
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