Base Class: Barbarian
Death Seekers are Barbarians who have thrown all regard for their own life aside. They charge head first into the most dangerous situations to either decimate their enemy, die trying, or in many cases; both. Death Seekers are often very devout, believing that only by dying in battle can they ascend to Valhalla, the palace of the gods, and that the more feats of bravery and strength they obtain, the more recognized they will become by their all-father.
Into the Fray:
When you choose this path at the third level, you gain this attribute. While you are adjacent to 3 or more enemies and raging, you gain additional AC equal to half your constitution score (rounded down) and with each attack, you deal an additional 1d6 damage of your weapon type. At level 7, the die becomes a d8, at level 11, the die becomes a d10, and at level 14, the die becomes a d12. Additionally, while you are raging, your movement speed is doubled but only towards the nearest enemy.
Unflinching
At level 6, while raging, you gain immunity to the frightened, charmed, or exhausted condition. If you are charmed, exhausted or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Final Breath
At level 10, when you are raging and your HP is lowered to zero, you stay conscious and fighting (but you still make saving throws until healed). While you are still in this state of mindless violence, attacks against you don't become automatic death saves but rather a constitution save equal to the damage dealt to you. You also deal 1d6 additional damage of your weapon type, and can only attack the nearest enemy. Upon succeeding three death saves or being healed, this state ends and your rage expires.
Contempt of Cowardice
At level 14, you gain resistance to all damage that isn't originating from a creature within 15 feet of you.
Comments