Wizard
Base Class: Wizard

The Maleficar, or Blood Mage, has unlocked power within their own life force, using it to Empower their own spells. Sacrificing health to cast spells when out of spell slots, or controlling their foes into doing their bidding, Blood Mages are rarely defenseless even should their normal means of power be tapped.

Blood Magic

Starting at 2nd Level, Maleficar can choose to cast spells at the cost of Health. When sacrificing, Roll 1d4 to determine how much health is lost. This feature cannot be used to cast 9th level spells

 

This Die upgrades to 1d6 at 5th level, 1d8 at 11th, and 1d10 at 17th.

Hemalitic Enhancement

Beginning again 6th Level, Whenever you use Blood Magic, you can take the Sacrificed health and convert it to Bonus Necrotic Damage.

Draw Blood

At 10th Level, as a Bonus Action You can draw the Blood from any creature within 5 feet of you, and use it to power your Blood Magic.

Roll the Blood Magic Dice, and apply Half (rounded down) the sacrifice as Bonus Necrotic Damage.

The Blood must be used on your Turn, or else it becomes soiled. This cannot affect Undead or Constructs. 

Hemalitic Catalyst

At 14th Level, you can draw your blood in place of Material Components, at a rate of 10HP for 50GP

Previous Versions

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