Base Class: Monk
The Way of The Phantasmal Fist uses unpredictability to trick opponents into stepping into their range. A Phantasmal Monk is able to phase in and out of the realm to catch opponents by surprise through its various realm bending tricks. A Phantasmal Monk likes to manipulate and bend reality to fool its opponents and ultimately win the fight. It can bend its body parts to go through walls and jump spaces. It quickly manipulates the very air for the purpose of making quick moves to defeat the opponent using strong blunt force while still being able to keep at a safe range.
Bonus Proficiencies
At lvl 3, your knowledge of the realms and the universe grants you proficiency in Arcana if you don't already have it. You can now extend your punch reach +5 feet, due to your ability to phase your fist in and out of reality appearing in front of the opponent. You gain the ability to meld the universe and air and make your fist phase out of the realm and manifest elsewhere giving you +5 ft of range. This ability can go through walls, people, and objects.
Phantasmal Medic
At lvl 3, you gain the ability to cast cure wounds by using your realm bending to enact procedures without having to make incisions. Add 1d8 per monk level, up to 3d8.
Realm Bending Fist
At lvl 3, you can now extend your punch reach +5 feet, due to your ability to phase your fist in and out of reality appearing in front of the opponent. You gain the ability to meld the universe and air and make your fist phase out of the realm and manifest elsewhere giving you +5 ft of range. This ability can go through walls, people, and objects.
Phantasmal Defense
At lvl 3, your ability to utilize the realm allows you to manifest your body in and out of the realm allowing you to prepare a dodge using a bonus action without having to spend a ki point. As many times as your proficiency bonus per long rest.
Phantasmal Step
At lvl 6, you gain the ability to spend 2 ki points to teleport by 5 feet through walls and people, but not floors or ceilings. If you are in combat and you use this to teleport 5 feet away from the opponent you're in combat with this acts as a disengage. You can spend one ki point to allow yourself to go through ceiling and floors with this ability.
Phantasmal Projectile
At lvl 6, you now have a +3 AC to projectiles, because there is a chance that arrows go through you as you control the realm to create holes in your body for the arrows to slip through.
Phantasmal Doctor
At lvl 11, you gain the ability to spend 7 ki points to cast Greater Restoration or Mass Cure Wounds. Being able to phase your fingers and hand out of the realm and elsewhere allows you to use your hands to do healing procedures. By being able to do healing procedures from the inside out without having to make incisions. After casting you take a hit of exhaustion. You become proficient in medicine if you aren't already.
Realm Bender
At lvl 17, you become very proficient on bending reality and the matter of the realm to your will allowing you to dodge as a reaction, while also extending your reach another +5 feet with your fists.
Previous Versions
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2/26/2021 9:39:37 PM
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7
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0
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5e
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2/26/2021 9:52:54 PM
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3
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0
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Coming Soon
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2/26/2021 10:10:17 PM
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6
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0
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Coming Soon
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