Warlock
Base Class: Warlock

Your powers are strongest while you're sleeping. You have control over your nightmares and can manifest them into a living shadow.

Expanded Spell List

The Sleepwalker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells

Spell Level

Spells

1st

Silent Image, Sleep

2nd

Detect Thoughts, Silence

3rd

Speak with Dead, Spirit Guardians

4th

Polymorph, Divination

5th

Dominate Person, Telekinesis

Dreamscape Fighter

Starting at 1st level, Once per combat you can fall asleep to summon a spectral image of yourself and gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). While asleep you can't make saving throws. You can use a reaction or bonus action to wake up. The spectral image disappears the moment you wake up or are knocked unconscious.

The spectral image is immune to be charmed, blinded, poisoned, frightened, paralyzed or petrified. Saving throws and AC are calculated from your character. Any damage taken by the spectral image is dealt to you instead. The spectral image is immune to psychic, poison and necrotic damage and has resistance against slashing, piercing and bludgeoning damage.

The spectral image has to stay within 20 + 5 * your warlock level feet of you.

Empowered Spectre

Starting at 6th level, you unlock three new abilities while sleeping.

Spectral Blade
Your spectral image can now make a melee attack action. When it attacks it deals 1d8 slashing damage + 1d8 psychic damage. You can use Charisma instead of Strength for the attack and damage rolls of the spectral blade.

Shadow Caster
When you roll a critical strike with a spell you can use your bonus action to cast the spell again.

Dark Shadow
You can cast Fear from your spectral image as an action without using a spell slot. Once you use this feature, you can't use it again until you finish a long rest.

Nightmare Guardian

Starting at 10th level,  when your physical body is attacked by a melee attack, you can teleport your spectral image to you and attack the enemy with it as a reaction. If the attack hits the target becomes frightened until the start of their next turn.

Living Nightmares

Starting at 14th level, when your spectral image kills a creature, you can summon a Shadow under your control at the position of the creature. Shadows die after taking their third turn or when you wake up.

Additionally, as a bonus action you can sacrifice 25% of your current hit points (minimum 5) to summon a Shadow near your physical body. You can use this feature a number of times equal to your Constitution modifier (a minimum of once).

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