Barbarian
Base Class: Barbarian

The Dredger

Hook

When you take this subclass at 3rd level, you use a roped hook to sling at your enemies and grapple them at range. While raging, as a bonus action, you can make a ranged weapon attack with your hook. On a successful hit, the target becomes knocked prone, takes 1d10 piercing, and you may pull them 15 feet towards you. as a free action you may have your hook come undone from the enemy, or you can keep them within your hook's grasp. This attack has advantage on beings within 10 feet of you.

Grapple Master

Beginning at 3rd level, you become a master at your craft, being able to utilise your hook in certain situations. As a reaction to being attacked by a source within 5 feet, you can make a dexterity save of DC equal to the attackers attack roll -2. if you succeed, you throw your hook, and it latches on to a solid, grounded object within 10 feet of you, and you pull yourself away from the attack unharmed. You may use this once per short rest.

Swinging Style

At 6th level, you gain full control of enemies caught by your hook. At the beginning of your turn, you can throw your hook at an enemy in an attempt to restrain them with your 3rd level ability, 'hook'. On a success, you can use your action to swing the enemy around you in a 15 ft radius, striking any creatures within the radius. Depending on the creatures size category, the more damage it does when swung at a foe:                                                                                                                                                                                                                                                                  Tiny: 1d2                                                                                                                                                                                                                                                                                                                              Small: 1d4                                                                                                                                                                                                                                                                                                                            Medium: 1d6                                                                                                                                                                                                                                                                                                                        Large: 1d10

 

Momentum Strike

At 10th level, you gain an additional grappling device.

At 10th level, you learn to manoeuvre your hook to pull yourself towards enemies. When you make a successful 'hook' attack, you may make a contested athletics check to pull yourself towards the enemy 5 feet and pull the enemy the rest of the way. As you do this, you make an attack with your weapon, with triple double advantage (3 die rolls) and on a successful hit, double the damage dice. This ability can only be used a number of time equal to your strength modifier per long rest.

Experienced Grapple Master

Beginning at 14th level, you may hook an enemy and leave it restrained for the rest of the battle. While restrained, the creatures' movement is halved, and it cannot make any skill checks or use any attacks or abilities. to escape the grapple restrained creature must make a strength save with a DC equal to 14 plus your strength modifier plus your proficiency bonus. you unbind them at any time, but this requires you to move towards them and undo the binding yourself. you may leave the unbound creatures space without invoking an opportunity attack against you. 

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