Base Class: Warlock
Your patron is a great being of the storm, an entity as wild and tempestuous as the seasons itself. It is one of the Primal forces of the world and its motives are like its temperament but more often than not it moves against other powers that threaten the elemental balance. Because of its basic and primal nature the specifics of your pact are less demanding and involved than others but the sheer emotional force of its motives can drive you towards its goals.
Expanded Spell List
The Stormfather lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Stormfather Expanded Spells
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Spell Level |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Conduit of the storm
Starting at 1st level, when you cast a spell using a warlock spell slot you are surrounded by cackling lightning energy. Once per turn until the end of your next turn when a creature within 30 feet of you hits you with an attack it takes1d6 lightning damage.
The damage die increases to a d8 at 5th level, a d10 at 11th level and a d12 at 17th level.
Thunder's fury
Starting at level 6, you inherit the thunderous voice of the storms. You can now read, write and speak Primordial.
Additionally, As an action you unleash an ear-splitting roar that can be heard up to 100 feet away. Each creature within 30 feet of you and able to hear the roar must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you and deafened until the end of your next turn. After you use this trait, you can’t use it again until you finish a short or long rest.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Stormfathers Blessing
Starting at 10th level, You gain resistance to thunder and lightning damage. Additionally, you can use your reaction push yourself 10 feet away from a hostile creature that ends its turn within 5 feet of you without provoking attacks of opportunity.
Wrath of the Storm
Lightning Ascension
Starting at 14th level, As an action, arcs of violent lightning sweep out from you. Each creature in a 15-foot radius originating from you must make a dexterity saving throw. On a failed save, a creature takes 3d8 lightning damage and can't take reactions. On a successful save, the creature takes half as much damage.
Additionally, until the end of your next turn you gain a flying speed of 30 feet and ranged attacks have disadvantage against you. Additionally, on your next turn, you can use Thunderous Descent.
Thunderous Descent
You can use an action to send a wave of thunderous force sweeping out from you if you move at least 30 feet in a straight line and land on the ground. Each creature in a 15-foot radius originating from you must make a constitution saving throw. On a failed save, a creature takes 3d8 thunder damage and is pushed 15 feet away from you.
You must finish a short or long rest before you can use this feature again.
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