Base Class: Wizard
The School of Secrets values subtlety and superiority of intelligence all while obfuscating their presence. Practitioners, such as those of House Dimir in Ravnica, rely frequently on illusion and enchantment to meet their goals.
Learning the ways of this school are difficult, as most users are unwilling to share their secrets, if their identities can even been discovered in the first place. Followers of these techniques tend not to be known by a common name or title, as such notoriety defeats the purpose of its very existence. Acting quietly, quickly, and ultimately, without any notice are the hallmarks of this arcane tradition.
Spell Surveillance
2nd-level School of Secrets feature
You have learned to observe the modalities of all spellcasters and use it for your own gain. Choose a magic school, when you see a spell from that school being cast you may use a reaction to add that spell to your prepared spell list and it counts as a Wizard spell for you. It remains until you take a long rest.
You must finish a long rest before using this ability again.
At level 6 you can choose a new school to be able to replicate, the same at level 10 and 14, for a total of 4 schools.
Memory Void
2nd-level School of Secrets feature
You have learned to pull evidence of your very existence from those who you do not wish to remember you. As an action you may designate a number of humanoids equal to your intelligence modifier and force them to make a Wisdom saving throw. On a failed save, the targeted creatures forget all memory of you and actions taken by you over the preceding or following minute. They are still aware of any tangible changes to their environment. Humanoids immune to the Charm status are immune to this ability.
A remove curse or greater restoration spell cast on a target restores the creature's true memory. If you spend a spell slot of 2 level or higher when using memory void, targets that succeeds on their saving throw have no idea that you tried to modify their memory.
Once you use this feature, you can't use it again until you finish a long rest.
Retroactive Arcana
6th-level School of Secrets feature
You guard your most important magics with a failsafe to keep yourself undetected in the unlikely event of failure. If you cast a spell from the illusion or enchantment schools and all targets successfully save resulting in no effect, no one is aware that a spell has been cast.
Spell Sabotage
10th-level School of Secrets feature
Your well-practiced arcane intelligence gathering has turned to counter-intelligence. When you use the Spell Surveillance ability, you may choose to make an ability check using your spellcasting ability against a DC of 10 + the spell's level. On a success, the spell fails and has no effect.
Magical Ambush
14th-level School of Secrets feature
If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/6/2021 11:42:09 PM
|
6
|
0
|
1
|
Coming Soon
|
Comments