Wizard
Base Class: Wizard

These wizards have trained in great armies, honing their skills on the battlefield. They are able to increase the size of their spells to impossible sizes and burn through all in their path.

Charged Spells

Beginning at 2nd level, you can channel your spells to release for more damage. When you cast a spell that deals damage you may choose to increase the casting time by one minute, if you do, you can't move during the casting and you add twice your PB to the damage.

Destructive Potential

Starting at 6th level, you can freeze a spell midair in preparation for an attack. When you cast a spell of a level equal to you proficiency bonus or lower, that has a range of 5ft or more you can freeze the spell. The spell stays like this until it is activated as a bonus action, an hour has passed, or it is destroyed (AC 15, 1 hit point.) When it is activated, the spell takes effect, targeting the same point you chose when casting the spell.

Death by Fire

Beginning at 10th level, your spells that deal fire damage ignore resistance.

Arcane Armageddon

Starting at 14th level, as an action, you can cast up to three spells of a level 3rd or lower with a casting time of one action. You can use this ability twice, regaining all expended uses on a long rest.

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