Bard
Base Class: Bard

this is a fix of Themineshafter's college of wordplay subclass

Bards from the College of Word Play are lovers of the spoken word with wits sharper than swords. They are known as pundits who, unlike jesters, completely disregard the pursuit and propagation of truth. Some students in this College may have been kicked out of the College of Satire. Others may have applied for the College of Swords but didn't read the name correctly. Bards in the College of Word Play have a mastery of their language and know how to twist it to deliver punchlines or punish their foes.

Word Slay

At 3rd level, once per turn, when you hit a creature with a weapon attack, you expend a use of Bardic Inspiration to say a Vicious One-Liner. You deal bonus psychic damage to the creature based on how good the one-liner is, in addition to the weapon's damage, and the creature has disadvantage on its next attack roll.

Your DM or your party gives the one-liner a rating from one(the lowest) to three(the highest). The rating could be based on how loud the laughter is. You roll one die for each rating, up to 3 dice, and the DM can grant 1 bonus die if the one-liner is especially good. the tier of damage is equal to the tier of your Bardic Inspiration die.

World play

At 3rd level, you are a master of twisting the world around you. As an action, you can repeat a sentence another creature had just spoken aloud and alter it for an audience of creatures that can hear you. You can only add, delete, or replace up to two letters in the sentence. For example, you might alter the words a goblin is saying from, "I hate your dog," into "I ate your dog."

When you use this feature, make a deception(Charisma) check contested by the target's Persuasion(Charisma) check. If you succeed, the audience believes your target had spoken your altered words. If you fail, the audience do not believe anything you say for the next 10 minutes.

Word Clay

At the 6th level, your words can manipulate the flow of magic like soft clay. when you cast a spell, you can alter the spell's name. you can only add, delete, or replace up to two letters in the name and you can describe your intention, but the DM decides what the altered effect becomes. An altered spell should not be more powerful than the original spell's level.

For example, you might alter Hold Person into Old Person, aging your target by 10 years, or you might alter Healing Word into Healing Sword, temporarily summoning a sword that heals a creature that it hits. Once you have altered a spell, you cannot alter it the same way again for one week.

You can use this feature a number of times equal to your Charisma modifier (minimum of one). You regain all expended uses when you finish a short or long rest.

Word Spray

At 14th level. your vicious one-liners become words of terror. When you use your Word Slay feature, choose another creature within 30 feet that can hear you. The creature must succeed on a Wisdom saving throw or it is frightened of you for one minute.

Additionally, if you reduce a creature's hit points to zero with your Word Slay feature, you regain 1 of your Bardic Inspiration.

Comments

Posts Quoted:
Reply
Clear All Quotes