Base Class: Warlock
You have bounded yourself to a yokai: a trickster spirit, a demon, some would even say a monster. But no matter their nature, you serve under the word of the Yokai you have been bound to. Yokai are spirits and monsters that vary from chaotic tricksters, to downright malevolent.
During your time serving under a yokai, you have learned how to cause chaos and disorder wherever you go. The more confusion and chaos you cause, the happier you make the yokai that you serve. some of the yokai you might serve are the Tengu: a powerful and territorial wind yokai, the Dodomeki: a hundred eyed yokai that reigns supreme over other yokai, a Kappa lord: a yokai that lives in lakes that controls other smaller kappa, or the evil Oni: large ogre like giant yokai that haunt the night.
Expanded Spell List
The Yokai lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Yokai Expanded Spells
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Trickery of the Yokai
You can take an action to create a manifestation of your patron's trickery and chaotic nature. In an unoccupied space at least 20ft. away from you, you create an illusory effigy of your patron. All hostile creatures within 10ft. if the effigy must make a Charisma saving throw against your Warlock spell save DC. On a failed save the creatures will only attack the effigy. The effigy has an armor class equal to your spell save DC and hit points equal to 10 times your charisma bonus. At the beginning of the affected creature's turn they can attempt to break from the effect. The effect lasts until the effigy is destroyed, or if not attacked for a round.
Mysterious ward
Starting at 6th level, you can call on your patron to protect an ally or yourself using the mysterious magic that they provide. You can take an action to bestow a ward onto a creature, when that creature takes damage the ward reduces the damage by 1d12 + your charisma modifier and the damage that is taken away is afflicted upon the attacker. The ward lasts for an hour or until the ward is used.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Baffling aura
Starting at 10th level, you can choose to surround yourself with your patron's aura, protecting you from attacks by confusing your opponents and blocking yourself from distractions. As an action, you can make it so that until the end of your next turn, attacks against you have disadvantage and you are immune to being charmed, frightened, and psychic damage. You can use this times equal to your charisma modifier(minimum of 1).
Malicious Trickery
Starting at 14th level, when you hit a creature with a spell or weapon attack, you can infuse your blow with a fragment of your patron's mind, this drives the target to act in the Yokai's service and cause chaos just as you were ordered to do.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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10/21/2020 9:47:50 PM
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11/4/2020 3:26:37 PM
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11/25/2020 4:39:23 AM
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12/8/2020 2:06:12 AM
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3/3/2021 4:51:48 AM
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