Cleric
Base Class: Cleric

The Path Domain helps lost souls find their way, both literally and figuratively. Whether it is a lost adventurer needing to escape a mine shaft full of gnolls or an ally about to be attacked by an oni, clerics of the Path Domain help keep all in need on the right path. That path may lead close to the border between life and death or good and evil, but whether it be through spells or words, Path Domain clerics can prevent any from going astray.

Bonus Proficiency

Starting when you choose this domain, you gain proficiency with heavy armor.

Prayer of Guidance

During a short or long rest, you can spend 30 minutes to implore your deity for help. This help comes in the form of a message, guiding you on your way and assistance in the form of a d4 for a number of your allies equal to or less than your wisdom modifier, that can be added to any one check before your next short or long rest.

Channel Divinity: Show the Way

Starting at 2nd level, you can find your way back to where you have been before with the help of your deity.

As an action, you present your holy symbol to create a glowing version of it that floats in the air and provides 15 feet of dim light, that will lead you to a location that you have been to of your choosing until you reach that location or until your next short or long rest.

Blessing of the Path of Life

Beginning at 6th level, the power of the path of life overcomes the power of death.

When you see an ally of yours go unconscious, you can use your reaction to cast a spell for which you have a slot to heal that ally.

Mark of the Fate Strings

At 8th level, you gain the ability to guide your allies down the right path. On your turn, as a bonus action, you can give an ally a bonus 1d8 on an ability check, saving throw, or attack roll to use within the next minute. You can use this ability a number of times per long rest equal to your Wisdom modifier (minimum of 1). At 14th level, the bonus increases to 1d10.

The Weaver of Fate

Starting at 17th level, you can alter the path that fate has set. As a reaction, you can cause you, an ally, or an enemy to reroll any dice roll. You can use this ability a number of times equal to your wisdom modifier (minimum of 1).

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2021 8:04:12 AM
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