Base Class: Barbarian
Long ago, you made a deal with a fiend, which grants you the supernatural rage and abilities that you use in battle to assist your allies.
Infernal Form
As a bonus action, you may assume a more fiendish form, empowering your melee and unarmed strikes with the power of fire. You also gain resistance to fire damage when raging.
Infernal Servitude
At 6th level, when you slay an enemy you may force them into your service. You can cause the humanoid to rise again as an infernal being, becoming an Imp in your service. The stats for the Imp are those found in the Monster Manual. You roll initiative for the Imp, who acts on your orders but separate from your turn.
The Imp gains a bonus to its attack rolls equal to your STR modified.
The Imp remains in your service until it is reduced to 0 HP or at the end of a long rest.
Once you use this feature you may not use it again until the end of a long rest.
Fiendish Charm
Beginning at 10th level, you can use your action to charm someone with your devilish charms. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be Charmed by you until the end of your next turn. The creature becomes friendly to you and your allies and will assist you with tasks if requested. The creature will not harm their previous allies or themselves.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Additionally, you are immune to the charm affect.
Archfiend's Brute
Beginning at 14th level, you experience a greater change when raging. Your body morphs into a more fiendish form when you rage and you gain the following benefits:
- You grow a pair of devil wings and gain a flying speed of 30 ft
- You sprout a tail, which you can use on your bonus action to deal additional damage.
These effects last until the end of your rage.