Base Class: Rogue
You have been gifted with the power to create from an unknown force. You use it to aid you in your roguish lifestyle, manifesting and manipulating circumstances and events, almost by wishing them into reality. This has proven a gift and a curse, as it can seriously backfire if you're not careful.
Manifest Creation
Upon choosing this archetype at 3rd level, your ideas and musings become somewhat of an ability. You become able to manifest realities and truths to yourself and others, though they are not the real reality, but a creation of your mind. You can cast the minor illusion and prestidigitation cantrips.
Mind Manipulation
Also at 3rd level, you gain the ability to create possibilities in people's minds, encouraging and steering the people towards desired outcomes. As an action, you present an idea into another creature's brain, causing them to latch onto it, impacting what happens in real life. You have a number of options for how this ability works, able to choose one each time you do this.
Confidence Booster. You place an image of success into a creature's mind. On the next ability check the creature rolls, they can add your Intelligence modifier along with whatever bonuses they already get.
Perseverance. You place an image of pulling through into another creature's mind. In the next three turns, the next time a creature drops to 0 hit points, they instead drop to a number of hit points equal to your Intelligence modifier or their current amount, whichever is lower.
Sense of Pride. You can use your mind manipulation on yourself, giving yourself an elevated energy. Until the end of your next turn, you are immune to being charmed, frightened, [Tooltip Not Found], or turned by an effect, magical or non-magical.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses after a long rest.
Exceptional Influence
Beginning at 9th level, your abilities to create realities and visages becomes more pronounced. You gain access to the disguise self and silent image spells.
Persuasive Power
At 13th level, you develop a powerful aura that shows things as you want them to be seen, not as they truly are. You gain proficiency in Charisma (persuasion) skill checks, or expertise if you are already proficient.
Manifest Major Creation
At 13th level, you can create illusory phantoms in the heads of other creatures. You gain the ability to cast major image.
You can cast this three times per long rest.
Dominant Control
When you reach at 17th level, your power is strong enough that you can manipulate magic itself created by others. As an action, you can immediately dispel any one spell effect that is active.
Once you use this feature, you can't use it again until you finish a long rest.
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