Barbarian
Base Class: Barbarian

Most find themselves being told to let go of their childhood whims and imagination but some ignore these words and have found a pseudo-magical power dwelling inside of it and have grown it for combative utility.

Those who walk this path end up drowsy when they'd normally feel their rage swelling up inside them. In this state, their dreams leak into the real world, enhancing and changing their physical capabilities. Those to have mastered this "magic" have been found to have the power to permanently change their body to fulfill their desires yet none seem to know of the limits.

Eyes of the Dreamer

At 3rd level, you gain 30ft of Dark Vision. If you already have Dark Vision, increase it by 30ft.

Daydream

Also at 3rd level, your mind starts to waver, you doze off during combat and your dreams become reality. While raging, you gain 75ft of blindsight but can't see beyond and, at the start of each turn, must roll on the Daydream Table (A new roll replaces the old one).

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Wisdom modifier. 

Daydream
d12 Effect
1 A nightmare engulfs your mind, you become unable to take reactions and use your bonus action until your next turn.
2 You teleport up to 30 feet to an unoccupied space you can see and can teleport again as an action.
3 You are perceived to become one size category larger and an intimidating aura engulfs you. Enemies have disadvantage on hitting you.
4 You gain an extra d4 to hit and all damage dealt is magical.
5 A group of small spirits appear around you and you can heal yourself for 1d4 or someone within 10ft for 1d8.
6 Your speed is doubled and enemies can't take attacks of opportunity on you.
7 You can make an attack as a bonus action.
8 You gain a flight speed of 40ft.
9 Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 necrotic damage. You also gain temporary hit points equal to 1d6 plus your barbarian level.
10 A spectral shield hovers near you until your next turn, granting you a +2 bonus to AC and immunity to magic missile.
11 Whoever you attack must make a dexterity saving throw. On a failed save, the ground extends gathers around their feet and they are grappled until the end of their turn.
12 Roll another two times, choose between one of the two. 

Strong Mind

At 6th level, while conscious, no one can read your thoughts and you have resistance to psychic damage.

Dream Job

At 10th level, you start to dream of what you could've been. After a long rest, you can replicate a 3rd level feature from another barbarian subclass. The feature replicated is chosen by rolling a d3 and checking the Dream Job table. 

1d3 Result
1 While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.
(Path of the Ancestral Guardian)
2 You can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant
(Path of the Zealot)
3 You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
(Path of the Berserker)

Dream-Self

At 14th level, sacrificing your whole turn, you can do one of the following:

• Add +3 to an Ability Score Modifier. (1 use/1 minute/1 at a time)
• Gain proficiency for anything. (1 use/1 minute/1 at a time)
• Gain expertise for anything except weapons. (2 uses/1 minute/1 at a time)
• Change the rolled subclass feature from Dream Job (2 uses/Until next long rest)
• Change your race/face. (5 uses/Permanent)
• Add +2 to an Ability Score Modifier. (6 uses/Permanent/Can only be used once/DM Permission needed)

Your amount of uses equals your proficiency modifier. Regain uses after a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2021 2:39:48 PM
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